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Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
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@ -446,6 +446,9 @@ void ImGui_ImplDX11_NewFrame()
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// io.MouseDown : filled by WM_*BUTTON* events
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// io.MouseDown : filled by WM_*BUTTON* events
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// io.MouseWheel : filled by WM_MOUSEWHEEL events
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// io.MouseWheel : filled by WM_MOUSEWHEEL events
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// Hide OS mouse cursor if ImGui is drawing it
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SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
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// Start the frame
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// Start the frame
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ImGui::NewFrame();
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ImGui::NewFrame();
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}
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}
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@ -281,6 +281,9 @@ void ImGui_ImplDX9_NewFrame()
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// io.MouseDown : filled by WM_*BUTTON* events
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// io.MouseDown : filled by WM_*BUTTON* events
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// io.MouseWheel : filled by WM_MOUSEWHEEL events
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// io.MouseWheel : filled by WM_MOUSEWHEEL events
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// Hide OS mouse cursor if ImGui is drawing it
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SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
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// Start the frame
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// Start the frame
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ImGui::NewFrame();
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ImGui::NewFrame();
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}
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}
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@ -354,7 +354,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
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io.MouseWheel = g_MouseWheel;
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io.MouseWheel = g_MouseWheel;
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g_MouseWheel = 0.0f;
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g_MouseWheel = 0.0f;
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// Hide/show hardware mouse cursor
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// Hide OS mouse cursor if ImGui is drawing it
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glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
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glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
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// Start the frame
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// Start the frame
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@ -259,7 +259,7 @@ void ImGui_ImplGlfw_NewFrame()
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io.MouseWheel = g_MouseWheel;
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io.MouseWheel = g_MouseWheel;
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g_MouseWheel = 0.0f;
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g_MouseWheel = 0.0f;
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// Hide/show hardware mouse cursor
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// Hide OS mouse cursor if ImGui is drawing it
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glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
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glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
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// Start the frame
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// Start the frame
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