diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp index 0934e08a..ee111484 100644 --- a/examples/directx11_example/imgui_impl_dx11.cpp +++ b/examples/directx11_example/imgui_impl_dx11.cpp @@ -446,6 +446,9 @@ void ImGui_ImplDX11_NewFrame() // io.MouseDown : filled by WM_*BUTTON* events // io.MouseWheel : filled by WM_MOUSEWHEEL events + // Hide OS mouse cursor if ImGui is drawing it + SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW)); + // Start the frame ImGui::NewFrame(); } diff --git a/examples/directx9_example/imgui_impl_dx9.cpp b/examples/directx9_example/imgui_impl_dx9.cpp index cc5f31a9..3c14dc25 100644 --- a/examples/directx9_example/imgui_impl_dx9.cpp +++ b/examples/directx9_example/imgui_impl_dx9.cpp @@ -281,6 +281,9 @@ void ImGui_ImplDX9_NewFrame() // io.MouseDown : filled by WM_*BUTTON* events // io.MouseWheel : filled by WM_MOUSEWHEEL events + // Hide OS mouse cursor if ImGui is drawing it + SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW)); + // Start the frame ImGui::NewFrame(); } diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp index dba7e13a..5796c04e 100644 --- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp +++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp @@ -354,7 +354,7 @@ void ImGui_ImplGlfwGL3_NewFrame() io.MouseWheel = g_MouseWheel; g_MouseWheel = 0.0f; - // Hide/show hardware mouse cursor + // Hide OS mouse cursor if ImGui is drawing it glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); // Start the frame diff --git a/examples/opengl_example/imgui_impl_glfw.cpp b/examples/opengl_example/imgui_impl_glfw.cpp index 0a0ee3e6..decf2529 100644 --- a/examples/opengl_example/imgui_impl_glfw.cpp +++ b/examples/opengl_example/imgui_impl_glfw.cpp @@ -259,7 +259,7 @@ void ImGui_ImplGlfw_NewFrame() io.MouseWheel = g_MouseWheel; g_MouseWheel = 0.0f; - // Hide/show hardware mouse cursor + // Hide OS mouse cursor if ImGui is drawing it glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); // Start the frame