Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)

This commit is contained in:
ocornut 2015-05-01 11:25:15 +02:00
parent 68ccdc4fb8
commit ad7f600e0d
4 changed files with 8 additions and 2 deletions

View File

@ -446,6 +446,9 @@ void ImGui_ImplDX11_NewFrame()
// io.MouseDown : filled by WM_*BUTTON* events // io.MouseDown : filled by WM_*BUTTON* events
// io.MouseWheel : filled by WM_MOUSEWHEEL events // io.MouseWheel : filled by WM_MOUSEWHEEL events
// Hide OS mouse cursor if ImGui is drawing it
SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
// Start the frame // Start the frame
ImGui::NewFrame(); ImGui::NewFrame();
} }

View File

@ -281,6 +281,9 @@ void ImGui_ImplDX9_NewFrame()
// io.MouseDown : filled by WM_*BUTTON* events // io.MouseDown : filled by WM_*BUTTON* events
// io.MouseWheel : filled by WM_MOUSEWHEEL events // io.MouseWheel : filled by WM_MOUSEWHEEL events
// Hide OS mouse cursor if ImGui is drawing it
SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
// Start the frame // Start the frame
ImGui::NewFrame(); ImGui::NewFrame();
} }

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@ -354,7 +354,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
io.MouseWheel = g_MouseWheel; io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f; g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor // Hide OS mouse cursor if ImGui is drawing it
glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
// Start the frame // Start the frame

View File

@ -259,7 +259,7 @@ void ImGui_ImplGlfw_NewFrame()
io.MouseWheel = g_MouseWheel; io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f; g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor // Hide OS mouse cursor if ImGui is drawing it
glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
// Start the frame // Start the frame