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	More debug-build friendly ImVector<> use micro optimisations for the most bottle-neck bunchs
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							| @@ -8798,10 +8798,8 @@ void ImGui::Columns(int columns_count, const char* id, bool border) | ||||
|         for (int i = 1; i < window->DC.ColumnsCount; i++) | ||||
|         { | ||||
|             float x = window->Pos.x + GetColumnOffset(i); | ||||
|              | ||||
|             const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); | ||||
|             const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); | ||||
|  | ||||
|             if (IsClippedEx(column_rect, &column_id, false)) | ||||
|                 continue; | ||||
|  | ||||
| @@ -8996,7 +8994,7 @@ void ImDrawList::AddDrawCmd() | ||||
|  | ||||
| void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) | ||||
| { | ||||
|     ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back(); | ||||
|     ImDrawCmd* current_cmd = cmd_buffer.Size ? &cmd_buffer.back() : NULL; | ||||
|     if (!current_cmd || current_cmd->elem_count != 0 || current_cmd->user_callback != NULL) | ||||
|     { | ||||
|         AddDrawCmd(); | ||||
| @@ -9012,15 +9010,15 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) | ||||
|  | ||||
| void ImDrawList::UpdateClipRect() | ||||
| { | ||||
|     ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back(); | ||||
|     ImDrawCmd* current_cmd = cmd_buffer.Size ? &cmd_buffer.back() : NULL; | ||||
|     if (!current_cmd || (current_cmd->elem_count != 0) || current_cmd->user_callback != NULL) | ||||
|     { | ||||
|         AddDrawCmd(); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         ImVec4 current_clip_rect = clip_rect_stack.empty() ? GNullClipRect : clip_rect_stack.back(); | ||||
|         if (cmd_buffer.Size >= 2 && ImLengthSqr(cmd_buffer[cmd_buffer.Size-2].clip_rect - current_clip_rect) < 0.00001f) | ||||
|         ImVec4 current_clip_rect = clip_rect_stack.Size ? clip_rect_stack.back() : GNullClipRect; | ||||
|         if (cmd_buffer.Size >= 2 && ImLengthSqr(cmd_buffer.Data[cmd_buffer.Size-2].clip_rect - current_clip_rect) < 0.00001f) | ||||
|             cmd_buffer.pop_back(); | ||||
|         else | ||||
|             current_cmd->clip_rect = current_clip_rect; | ||||
| @@ -9052,16 +9050,12 @@ void ImDrawList::PopClipRect() | ||||
|  | ||||
| void ImDrawList::UpdateTextureID() | ||||
| { | ||||
|     ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back(); | ||||
|     const ImTextureID texture_id = texture_id_stack.empty() ? NULL : texture_id_stack.back(); | ||||
|     ImDrawCmd* current_cmd = cmd_buffer.Size ? &cmd_buffer.back() : NULL; | ||||
|     const ImTextureID texture_id = texture_id_stack.Size ? texture_id_stack.back() : NULL; | ||||
|     if (!current_cmd || (current_cmd->elem_count != 0 && current_cmd->texture_id != texture_id) || current_cmd->user_callback != NULL) | ||||
|     { | ||||
|         AddDrawCmd(); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         current_cmd->texture_id = texture_id; | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ImDrawList::PushTextureID(const ImTextureID& texture_id) | ||||
| @@ -9079,16 +9073,16 @@ void ImDrawList::PopTextureID() | ||||
|  | ||||
| void ImDrawList::PrimReserve(int idx_count, int vtx_count) | ||||
| { | ||||
|     ImDrawCmd& draw_cmd = cmd_buffer.back(); | ||||
|     ImDrawCmd& draw_cmd = cmd_buffer.Data[cmd_buffer.Size-1]; | ||||
|     draw_cmd.elem_count += idx_count; | ||||
|          | ||||
|     int vtx_buffer_size = vtx_buffer.Size; | ||||
|     vtx_buffer.resize(vtx_buffer_size + vtx_count); | ||||
|     vtx_write = &vtx_buffer[vtx_buffer_size]; | ||||
|     vtx_write = vtx_buffer.Data + vtx_buffer_size; | ||||
|  | ||||
|     int idx_buffer_size = idx_buffer.Size; | ||||
|     idx_buffer.resize(idx_buffer_size + idx_count); | ||||
|     idx_write = &idx_buffer[idx_buffer_size]; | ||||
|     idx_write = idx_buffer.Data + idx_buffer_size; | ||||
| } | ||||
|  | ||||
| void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) | ||||
|   | ||||
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