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	Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. (#2380)
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		| @@ -45,6 +45,7 @@ Other Changes: | ||||
| - Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered | ||||
|   behind every other windows. (#2391) | ||||
| - Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigating to the menu layer. | ||||
| - Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. (#2380) | ||||
| - DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types. | ||||
|   We are reusing function instances for larger types to reduce code size. (#643, #320, #708, #1011) | ||||
| - InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when | ||||
|   | ||||
| @@ -7993,7 +7993,9 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir) | ||||
|     g.NavWindowingToggleLayer = false; | ||||
| } | ||||
|  | ||||
| // Window management mode (hold to: change focus/move/resize, tap to: toggle menu layer) | ||||
| // Windowing management mode | ||||
| // Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) | ||||
| // Gamepad:  Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer) | ||||
| static void ImGui::NavUpdateWindowing() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -8096,6 +8098,7 @@ static void ImGui::NavUpdateWindowing() | ||||
|         g.NavDisableMouseHover = true; | ||||
|         apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); | ||||
|         ClosePopupsOverWindow(apply_focus_window); | ||||
|         ClearActiveID(); | ||||
|         FocusWindow(apply_focus_window); | ||||
|         if (apply_focus_window->NavLastIds[0] == 0) | ||||
|             NavInitWindow(apply_focus_window, false); | ||||
|   | ||||
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