Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. (#2380)

This commit is contained in:
omar 2019-03-05 12:03:54 +01:00
parent f4dd990e38
commit ac4842fa17
2 changed files with 5 additions and 1 deletions

View File

@ -45,6 +45,7 @@ Other Changes:
- Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered
behind every other windows. (#2391)
- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigating to the menu layer.
- Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. (#2380)
- DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types.
We are reusing function instances for larger types to reduce code size. (#643, #320, #708, #1011)
- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when

View File

@ -7993,7 +7993,9 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
g.NavWindowingToggleLayer = false;
}
// Window management mode (hold to: change focus/move/resize, tap to: toggle menu layer)
// Windowing management mode
// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer)
// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer)
static void ImGui::NavUpdateWindowing()
{
ImGuiContext& g = *GImGui;
@ -8096,6 +8098,7 @@ static void ImGui::NavUpdateWindowing()
g.NavDisableMouseHover = true;
apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window);
ClosePopupsOverWindow(apply_focus_window);
ClearActiveID();
FocusWindow(apply_focus_window);
if (apply_focus_window->NavLastIds[0] == 0)
NavInitWindow(apply_focus_window, false);