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Selectable: Removed seemingly ineffective text clipping offset in SpanAllColumns handling path + tweaks.
made max_x absolutely to reduce confusion.
amend cf481e1
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1d4b5def51
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@ -5580,14 +5580,14 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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// Fill horizontal space.
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ImVec2 window_padding = window->WindowPadding;
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float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x;
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float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - pos.x);
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ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
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float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x + window->Pos.x : GetContentRegionMaxAbs().x;
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float w_draw = ImMax(label_size.x, max_x - window_padding.x - pos.x);
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ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size.y);
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ImRect bb(pos, pos + size_draw);
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
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bb.Max.x += window_padding.x;
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// Selectables are tightly packed together so we extend the box to cover spacing between selectable.
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// Selectables are meant to be tightly packed together with no click-gap, so we extend the box to cover spacing between selectable.
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const float spacing_x = style.ItemSpacing.x;
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const float spacing_y = style.ItemSpacing.y;
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const float spacing_L = IM_FLOOR(spacing_x * 0.50f);
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@ -5662,10 +5662,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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}
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if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns)
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{
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PopColumnsBackground();
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bb.Max.x -= (GetContentRegionMax().x - max_x);
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}
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if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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