Merge branch 'viewport' into docking

# Conflicts:
#	docs/CHANGELOG.txt
This commit is contained in:
omar 2018-12-03 11:44:51 +01:00
commit ac10889bde
9 changed files with 15 additions and 16 deletions

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@ -57,11 +57,9 @@ HOW TO UPDATE?
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.67 (In Progress) VERSION 1.66b (Released 2018-12-01)
----------------------------------------------------------------------- -----------------------------------------------------------------------
Breaking Changes:
Other Changes: Other Changes:
- Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText() - Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText()
@ -71,6 +69,7 @@ Other Changes:
- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window. - Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports. - Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
- Fixed build issue with osxcross and macOS. (#2218) [@dos1] - Fixed build issue with osxcross and macOS. (#2218) [@dos1]
- Examples: Setting up 'io.BackendPlatformName'/'io.BackendRendererName' fields to the current back-end can be displayed in the About window.
- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187) - Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)

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@ -19,7 +19,7 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{94E991D0-790A-4DAF-B442-AAADE3233C75}</ProjectGuid> <ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
<RootNamespace>example_sdl_opengl2</RootNamespace> <RootNamespace>example_sdl_opengl2</RootNamespace>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

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@ -23,7 +23,7 @@ IMGUI_API float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2,
// Handler for Win32 messages, update mouse/keyboard data. // Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs. // You may or not need this for your implementation, but it can serve as reference for handling inputs.
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
/* /*
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
*/ */

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@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP // dear imgui, v1.66b
// (main code and documentation) // (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@ -685,8 +685,8 @@ CODE
you to animate labels. For example you may want to include varying information in a window title bar, you to animate labels. For example you may want to include varying information in a window title bar,
but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID: but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
Button("Hello###ID"; // Label = "Hello", ID = hash of (..., "ID") Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "ID")
Button("World###ID"; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different Button("World###ID"); // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
sprintf(buf, "My game (%f FPS)###MyGame", fps); sprintf(buf, "My game (%f FPS)###MyGame", fps);
Begin(buf); // Variable title, ID = hash of "MyGame" Begin(buf); // Variable title, ID = hash of "MyGame"

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@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP // dear imgui, v1.66b
// (headers) // (headers)
// See imgui.cpp file for documentation. // See imgui.cpp file for documentation.
@ -45,8 +45,8 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
#define IMGUI_VERSION "1.67 WIP" #define IMGUI_VERSION "1.66b"
#define IMGUI_VERSION_NUM 16700 #define IMGUI_VERSION_NUM 16602
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch #define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
#define IMGUI_HAS_DOCK 1 // Docking WIP branch #define IMGUI_HAS_DOCK 1 // Docking WIP branch

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@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP // dear imgui, v1.66b
// (demo code) // (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

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@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP // dear imgui, v1.66b
// (drawing and font code) // (drawing and font code)
/* /*
@ -32,7 +32,7 @@ Index of this file:
#include <stdio.h> // vsnprintf, sscanf, printf #include <stdio.h> // vsnprintf, sscanf, printf
#if !defined(alloca) #if !defined(alloca)
#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here) #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
#elif defined(_WIN32) #elif defined(_WIN32)
#include <malloc.h> // alloca #include <malloc.h> // alloca

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@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP // dear imgui, v1.66b
// (internal structures/api) // (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

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@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP // dear imgui, v1.66b
// (widgets code) // (widgets code)
/* /*