diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 6835136a..4525d669 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -57,11 +57,9 @@ HOW TO UPDATE?
-----------------------------------------------------------------------
- VERSION 1.67 (In Progress)
+ VERSION 1.66b (Released 2018-12-01)
-----------------------------------------------------------------------
-Breaking Changes:
-
Other Changes:
- Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText()
@@ -71,6 +69,7 @@ Other Changes:
- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
+- Examples: Setting up 'io.BackendPlatformName'/'io.BackendRendererName' fields to the current back-end can be displayed in the About window.
- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
diff --git a/examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj b/examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj
index fa6b8d3a..af7637ec 100644
--- a/examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj
+++ b/examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj
@@ -19,7 +19,7 @@
- {94E991D0-790A-4DAF-B442-AAADE3233C75}
+ {2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}
example_sdl_opengl2
diff --git a/examples/imgui_impl_win32.h b/examples/imgui_impl_win32.h
index 404bc79e..5f163152 100644
--- a/examples/imgui_impl_win32.h
+++ b/examples/imgui_impl_win32.h
@@ -23,7 +23,7 @@ IMGUI_API float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2,
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
-// Intentionally commented out to avoid dragging dependencies on types. You can copy the extern declaration in your code.
+// Intentionally commented out to avoid dragging dependencies on types. You can COPY this line into your .cpp code instead.
/*
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
*/
diff --git a/imgui.cpp b/imgui.cpp
index 79d76278..e0634995 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.67 WIP
+// dear imgui, v1.66b
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@@ -685,8 +685,8 @@ CODE
you to animate labels. For example you may want to include varying information in a window title bar,
but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
- Button("Hello###ID"; // Label = "Hello", ID = hash of (..., "ID")
- Button("World###ID"; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
+ Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "ID")
+ Button("World###ID"); // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
sprintf(buf, "My game (%f FPS)###MyGame", fps);
Begin(buf); // Variable title, ID = hash of "MyGame"
diff --git a/imgui.h b/imgui.h
index 24ed1d31..1dcddbf9 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.67 WIP
+// dear imgui, v1.66b
// (headers)
// See imgui.cpp file for documentation.
@@ -45,8 +45,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
-#define IMGUI_VERSION "1.67 WIP"
-#define IMGUI_VERSION_NUM 16700
+#define IMGUI_VERSION "1.66b"
+#define IMGUI_VERSION_NUM 16602
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
#define IMGUI_HAS_DOCK 1 // Docking WIP branch
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 8d6516dc..e6ec1055 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.67 WIP
+// dear imgui, v1.66b
// (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 868a56cd..9229317b 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.67 WIP
+// dear imgui, v1.66b
// (drawing and font code)
/*
@@ -32,7 +32,7 @@ Index of this file:
#include // vsnprintf, sscanf, printf
#if !defined(alloca)
-#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__)
+#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
#include // alloca (glibc uses . Note that Cygwin may have _WIN32 defined, so the order matters here)
#elif defined(_WIN32)
#include // alloca
diff --git a/imgui_internal.h b/imgui_internal.h
index fa7f2b03..07b62002 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.67 WIP
+// dear imgui, v1.66b
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index b8620a60..072ff021 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.67 WIP
+// dear imgui, v1.66b
// (widgets code)
/*