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Fonts: added RasterizerDensity to ImFontConfig. (#6925)
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imgui.h
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imgui.h
@ -2849,6 +2849,7 @@ struct ImFontConfig
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
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unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
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unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
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float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
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float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
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float RasterizerDensity; // 1.0f // DPI scale for rasterization. Bigger DPI for higher quality.
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ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
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ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
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// [Internal]
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// [Internal]
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@ -2009,6 +2009,7 @@ ImFontConfig::ImFontConfig()
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OversampleV = 1;
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OversampleV = 1;
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GlyphMaxAdvanceX = FLT_MAX;
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GlyphMaxAdvanceX = FLT_MAX;
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RasterizerMultiply = 1.0f;
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RasterizerMultiply = 1.0f;
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RasterizerDensity = 1.0f;
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EllipsisChar = (ImWchar)-1;
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EllipsisChar = (ImWchar)-1;
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}
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}
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