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Tidying up
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@ -468,7 +468,6 @@
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#include "imgui.h"
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_FUNCTIONS
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#include "imgui_internal.h"
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#include <ctype.h> // toupper, isprint
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@ -5798,8 +5797,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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SetActiveID(id, window);
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FocusWindow(window);
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const bool is_ctrl_down = g.IO.KeyCtrl;
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if (tab_focus_requested || is_ctrl_down)
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if (tab_focus_requested || g.IO.KeyCtrl)
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{
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start_text_input = true;
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g.ScalarAsInputTextId = 0;
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@ -14,9 +14,8 @@
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#include "imgui.h"
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_FUNCTIONS
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#include "imgui_internal.h"
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#include <stdio.h> // vsnprintf, sscanf, printf
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#include <new> // new (ptr)
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#if defined(_MSC_VER) || defined(__MINGW32__)
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@ -3,16 +3,12 @@
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// Implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators)
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// #define IMGUI_ENABLE_MATH_OPERATORS
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// Implement maths functions:
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// #define IMGUI_ENABLE_MATH_FUNCTIONS
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// #define IMGUI_DEFINE_MATH_OPERATORS
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#pragma once
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#include <stdio.h> // FILE*
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#ifdef IMGUI_DEFINE_MATH_FUNCTIONS
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#include <math.h> // sqrtf()
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#endif
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//-----------------------------------------------------------------------------
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// Forward Declarations
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@ -35,7 +31,7 @@ typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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//-------------------------------------------------------------------------
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// STB libraries implementation
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// STB libraries
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//-------------------------------------------------------------------------
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namespace ImGuiStb
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@ -113,7 +109,6 @@ static inline ImVec2& operator/=(ImVec2& lhs, const float rhs)
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static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-lhs.w); }
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#endif
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#ifdef IMGUI_DEFINE_MATH_FUNCTIONS
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static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; }
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static inline int ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; }
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static inline float ImMin(float lhs, float rhs) { return lhs < rhs ? lhs : rhs; }
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@ -129,10 +124,9 @@ static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t)
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static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
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static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
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static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
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#endif
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//-----------------------------------------------------------------------------
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// Declarations
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// Types
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//-----------------------------------------------------------------------------
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enum ImGuiButtonFlags_
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