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Renamed AddArcFast() parameter 'tris' to 'filled'
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@ -7751,7 +7751,7 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
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AddVtxLine(a, b, col, thickness);
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AddVtxLine(a, b, col, thickness);
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}
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}
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void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min, int a_max, bool tris, const ImVec2& third_point_offset)
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void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min, int a_max, bool filled, const ImVec2& third_point_offset)
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{
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{
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if ((col >> 24) == 0)
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if ((col >> 24) == 0)
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return;
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return;
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@ -7770,7 +7770,7 @@ void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a
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circle_vtx_builds = true;
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circle_vtx_builds = true;
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}
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}
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if (tris)
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if (filled)
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{
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{
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ReserveVertices((unsigned int)(a_max-a_min) * 3);
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ReserveVertices((unsigned int)(a_max-a_min) * 3);
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for (int a0 = a_min; a0 < a_max; a0++)
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for (int a0 = a_min; a0 < a_max; a0++)
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2
imgui.h
2
imgui.h
@ -913,7 +913,7 @@ struct ImDrawList
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IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
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IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
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IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range
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IMGUI_API void AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool filled = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range
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IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL);
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IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL);
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IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
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IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
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