From aa2935968ed73072b515003715e36ba9c8ee2dc8 Mon Sep 17 00:00:00 2001 From: ocornut Date: Thu, 9 Apr 2015 16:47:20 +0100 Subject: [PATCH] Renamed AddArcFast() parameter 'tris' to 'filled' --- imgui.cpp | 4 ++-- imgui.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 536bc7a6..b222dfd1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -7751,7 +7751,7 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic AddVtxLine(a, b, col, thickness); } -void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min, int a_max, bool tris, const ImVec2& third_point_offset) +void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min, int a_max, bool filled, const ImVec2& third_point_offset) { if ((col >> 24) == 0) return; @@ -7770,7 +7770,7 @@ void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a circle_vtx_builds = true; } - if (tris) + if (filled) { ReserveVertices((unsigned int)(a_max-a_min) * 3); for (int a0 = a_min; a0 < a_max; a0++) diff --git a/imgui.h b/imgui.h index 0188146a..67761308 100644 --- a/imgui.h +++ b/imgui.h @@ -913,7 +913,7 @@ struct ImDrawList IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); - IMGUI_API void AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range + IMGUI_API void AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool filled = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL); IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);