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PushID()/PopID() to not need to mark parent window as Accessed (needlessly waking up the root "Debug" window) (#747)
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10
imgui.cpp
10
imgui.cpp
@ -6185,32 +6185,32 @@ void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
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void ImGui::PushID(const char* str_id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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window->IDStack.push_back(window->GetID(str_id));
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}
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void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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window->IDStack.push_back(window->GetID(str_id_begin, str_id_end));
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}
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void ImGui::PushID(const void* ptr_id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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window->IDStack.push_back(window->GetID(ptr_id));
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}
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void ImGui::PushID(int int_id)
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{
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const void* ptr_id = (void*)(intptr_t)int_id;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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window->IDStack.push_back(window->GetID(ptr_id));
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}
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void ImGui::PopID()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindowRead();
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window->IDStack.pop_back();
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}
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