PushID()/PopID() to not need to mark parent window as Accessed (needlessly waking up the root "Debug" window) (#747)

This commit is contained in:
omar 2017-08-16 14:37:54 +08:00
parent 5ea1865fdb
commit a9915681eb

View File

@ -6185,32 +6185,32 @@ void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
void ImGui::PushID(const char* str_id)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = GetCurrentWindowRead();
window->IDStack.push_back(window->GetID(str_id));
}
void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = GetCurrentWindowRead();
window->IDStack.push_back(window->GetID(str_id_begin, str_id_end));
}
void ImGui::PushID(const void* ptr_id)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = GetCurrentWindowRead();
window->IDStack.push_back(window->GetID(ptr_id));
}
void ImGui::PushID(int int_id)
{
const void* ptr_id = (void*)(intptr_t)int_id;
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = GetCurrentWindowRead();
window->IDStack.push_back(window->GetID(ptr_id));
}
void ImGui::PopID()
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = GetCurrentWindowRead();
window->IDStack.pop_back();
}