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AA branch: more optimisations.
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parent
bbdf36cd3a
commit
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28
imgui.cpp
28
imgui.cpp
@ -8988,7 +8988,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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if (aa_enabled)
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{
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// Anti-aliased stroke
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const float aa_size = 1.0f;
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const float AA_SIZE = 1.0f;
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// Temporary buffer
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GTempPolyData.resize(points_count * 3);
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@ -9012,10 +9012,10 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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if (!closed)
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{
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temp_normals[points_count-1] = temp_normals[points_count-2];
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temp_outer[0] = points[0] + temp_normals[0]*aa_size;
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temp_inner[0] = points[0] - temp_normals[0]*aa_size;
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temp_outer[points_count-1] = points[points_count-1] + temp_normals[points_count-1]*aa_size;
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temp_inner[points_count-1] = points[points_count-1] - temp_normals[points_count-1]*aa_size;
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temp_outer[0] = points[0] + temp_normals[0] * AA_SIZE;
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temp_inner[0] = points[0] - temp_normals[0] * AA_SIZE;
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temp_outer[points_count-1] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
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temp_inner[points_count-1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
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}
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const ImU32 col_trans = col & 0x00ffffff;
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@ -9038,7 +9038,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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}
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dm *= aa_size;
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dm *= AA_SIZE;
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temp_outer[ni] = points[ni] + dm;
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temp_inner[ni] = points[ni] - dm;
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@ -9109,13 +9109,11 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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if (aa_enabled)
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{
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// Anti-aliased Fill
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const float aa_size = 1.0f;
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const float AA_SIZE = 1.0f;
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// Temporary buffer
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GTempPolyData.resize(points_count * 3);
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ImVec2* temp_inner = >empPolyData[0];
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ImVec2* temp_outer = temp_inner + points_count;
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ImVec2* temp_normals = temp_inner + points_count + 2;
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GTempPolyData.resize(points_count);
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ImVec2* temp_normals = >empPolyData[0];
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for (int i = 0, j = points_count-1; i < points_count; j=i++)
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{
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@ -9155,13 +9153,11 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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}
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dm *= aa_size*0.5f;
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temp_outer[i] = points[i] + dm;
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temp_inner[i] = points[i] - dm;
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dm *= AA_SIZE * 0.5f;
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// Add vertices
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vtx_write[0].pos = temp_inner[i]; vtx_write[0].uv = uv; vtx_write[0].col = col;
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vtx_write[1].pos = temp_outer[i]; vtx_write[1].uv = uv; vtx_write[1].col = col_trans;
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vtx_write[0].pos = points[i] - dm; vtx_write[0].uv = uv; vtx_write[0].col = col; // Inner
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vtx_write[1].pos = points[i] + dm; vtx_write[1].uv = uv; vtx_write[1].col = col_trans; // Outer
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vtx_write += 2;
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// Add indexes for fringes
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