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	Child windows inherit Hidden frames setting from parent more accurately, so HiddenFramesCannotSkipItems is honored by child windows.
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		| @@ -5832,9 +5832,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) | ||||
|                 window->HiddenFramesCanSkipItems = 1; | ||||
|  | ||||
|         // Completely hide along with parent or if parent is collapsed | ||||
|         if (parent_window && (parent_window->Collapsed || parent_window->Hidden)) | ||||
|         // Hide along with parent or if parent is collapsed | ||||
|         if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) | ||||
|             window->HiddenFramesCanSkipItems = 1; | ||||
|         if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0)) | ||||
|             window->HiddenFramesCannotSkipItems = 1; | ||||
|     } | ||||
|  | ||||
|     // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) | ||||
|   | ||||
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