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Child windows inherit Hidden frames setting from parent more accurately, so HiddenFramesCannotSkipItems is honored by child windows.
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@ -5832,9 +5832,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y)
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window->HiddenFramesCanSkipItems = 1;
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// Completely hide along with parent or if parent is collapsed
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if (parent_window && (parent_window->Collapsed || parent_window->Hidden))
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// Hide along with parent or if parent is collapsed
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if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0))
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window->HiddenFramesCanSkipItems = 1;
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if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0))
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window->HiddenFramesCannotSkipItems = 1;
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}
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// Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point)
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