README.md typo fix

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Hossam Ayman 2018-02-26 17:31:02 +02:00 committed by omar
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@ -107,7 +107,7 @@ Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/
_NB: those third-party bindings may be more or less maintained, more or less close to the original API (as people who create language bindings sometimes haven't used the C++ API themselves.. for the good reason that they aren't C++ users). Dear ImGui was designed with C++ in mind and some of the subtleties may be lost in translation with other languages. If your language supports it, I would suggest replicating the function overloading and default parameters used in the original, else the API may be harder to use. In doubt, please check the original C++ version first!_ _NB: those third-party bindings may be more or less maintained, more or less close to the original API (as people who create language bindings sometimes haven't used the C++ API themselves.. for the good reason that they aren't C++ users). Dear ImGui was designed with C++ in mind and some of the subtleties may be lost in translation with other languages. If your language supports it, I would suggest replicating the function overloading and default parameters used in the original, else the API may be harder to use. In doubt, please check the original C++ version first!_
Languages: (third-party bindinds) Languages: (third-party bindings)
- C: [cimgui](https://github.com/Extrawurst/cimgui) - C: [cimgui](https://github.com/Extrawurst/cimgui)
- C#/.Net: [ImGui.NET](https://github.com/mellinoe/ImGui.NET) - C#/.Net: [ImGui.NET](https://github.com/mellinoe/ImGui.NET)
- ChaiScript: [imgui-chaiscript](https://github.com/JuJuBoSc/imgui-chaiscript) - ChaiScript: [imgui-chaiscript](https://github.com/JuJuBoSc/imgui-chaiscript)