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152
imgui_draw.cpp
152
imgui_draw.cpp
@ -268,6 +268,7 @@ void ImDrawList::PopTextureID()
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UpdateTextureID();
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}
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// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
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void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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{
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
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@ -315,6 +316,7 @@ void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a
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_IdxWritePtr += 6;
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}
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// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
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{
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if (points_count < 2)
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@ -328,18 +330,20 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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if (!closed)
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count = points_count-1;
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if (anti_aliased && thickness == 1.0f)
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const bool thick_line = thickness > 1.0f;
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if (anti_aliased)
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{
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// Anti-aliased stroke
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const float AA_SIZE = 1.0f;
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const ImU32 col_trans = col & 0x00ffffff;
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const int idx_count = count*12;
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const int vtx_count = points_count*3;
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const int idx_count = thick_line ? count*18 : count*12;
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const int vtx_count = thick_line ? points_count*4 : points_count*3;
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PrimReserve(idx_count, vtx_count);
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// Temporary buffer
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ImVec2* temp_points = (ImVec2*)alloca(points_count * 3 * sizeof(ImVec2));
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ImVec2* temp_normals = temp_points + points_count * 2;
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ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
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ImVec2* temp_points = temp_normals + points_count;
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for (int i1 = 0; i1 < count; i1++)
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{
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@ -349,53 +353,117 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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temp_normals[i1].x = diff.y;
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temp_normals[i1].y = -diff.x;
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}
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if (!closed)
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{
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temp_normals[points_count-1] = temp_normals[points_count-2];
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temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
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temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
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temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
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temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
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}
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx;
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for (int i1 = 0; i1 < count; i1++)
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if (!thick_line)
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{
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
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// Average normals
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ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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if (!closed)
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{
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float scale = 1.0f / dmr2;
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
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temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
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temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
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temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
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}
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dm *= AA_SIZE;
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temp_points[i2*2+0] = points[i2] + dm;
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temp_points[i2*2+1] = points[i2] - dm;
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// Add indexes
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_IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
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_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
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_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
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_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
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_IdxWritePtr += 12;
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx;
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for (int i1 = 0; i1 < count; i1++)
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{
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
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idx1 = idx2;
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// Average normals
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ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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{
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float scale = 1.0f / dmr2;
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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}
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dm *= AA_SIZE;
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temp_points[i2*2+0] = points[i2] + dm;
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temp_points[i2*2+1] = points[i2] - dm;
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// Add indexes
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_IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
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_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
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_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
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_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
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_IdxWritePtr += 12;
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idx1 = idx2;
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}
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// Add vertexes
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for (int i = 0; i < points_count; i++)
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{
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_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
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_VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
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_VtxWritePtr += 3;
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}
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}
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// Add vertexes
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for (int i = 0; i < points_count; i++)
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else
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{
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_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
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_VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
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_VtxWritePtr += 3;
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const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
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if (!closed)
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{
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temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
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temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
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temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
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temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
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temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
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temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
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temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
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temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
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}
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx;
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for (int i1 = 0; i1 < count; i1++)
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{
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const int i2 = (i1+1) == points_count ? 0 : i1+1;
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unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
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// Average normals
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ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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{
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float scale = 1.0f / dmr2;
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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}
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ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
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ImVec2 dm_in = dm * half_inner_thickness;
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temp_points[i2*4+0] = points[i2] + dm_out;
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temp_points[i2*4+1] = points[i2] + dm_in;
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temp_points[i2*4+2] = points[i2] - dm_in;
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temp_points[i2*4+3] = points[i2] - dm_out;
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// Add indexes
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_IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
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_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
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_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
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_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
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_IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
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_IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
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_IdxWritePtr += 18;
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idx1 = idx2;
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}
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// Add vertexes
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for (int i = 0; i < points_count; i++)
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{
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_VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
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_VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
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_VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
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_VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
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_VtxWritePtr += 4;
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}
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}
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_VtxCurrentIdx += (ImDrawIdx)vtx_count;
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}
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