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	Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts: imgui.cpp
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							| @@ -32,7 +32,7 @@ Demo | |||||||
| ---- | ---- | ||||||
|  |  | ||||||
| You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at the features of ImGui, you can download binaries of the demo app here. | You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at the features of ImGui, you can download binaries of the demo app here. | ||||||
| - [imgui-demo-binaries-20150321.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20150321.zip) (Windows binaries, ImGui 1.37 WIP 2015/03/31, 4 executables, 391 KB) | - [imgui-demo-binaries-20150531.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20150531.zip) (Windows binaries, ImGui 1.40 WIP 2015/05/31, 4 executables, 432 KB) | ||||||
|  |  | ||||||
|  |  | ||||||
| Gallery | Gallery | ||||||
| @@ -42,7 +42,9 @@ Gallery | |||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with: | ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with: | ||||||
| ``` | ``` | ||||||
| @@ -127,13 +129,13 @@ Embeds [stb_textedit.h, stb_truetype.h, stb_rectpack.h](https://github.com/nothi | |||||||
|  |  | ||||||
| Inspiration, feedback, and testing for early versions: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Anton Mikhailov, Matt Willis. And everybody posting feedback, questions and patches on the GitHub. | Inspiration, feedback, and testing for early versions: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Anton Mikhailov, Matt Willis. And everybody posting feedback, questions and patches on the GitHub. | ||||||
|  |  | ||||||
| ImGui is financially supported on [**Patreon**](http://www.patreon.com/imgui). | ImGui development is financially supported on [**Patreon**](http://www.patreon.com/imgui). | ||||||
|  |  | ||||||
| Special supporters  | Special supporters: | ||||||
| - Jetha Chan, Mārtiņš Možeiko, Alex Evans, Pastagames, Wild Sheep Studio | - Jetha Chan, Wild Sheep Studio, Pastagames, Mārtiņš Možeiko, Daniel Collin, Stefano Cristiano. | ||||||
|  |  | ||||||
| And | And: | ||||||
| - Dale Kim, Michel Courtine, Paul Patrashcu, Rui Figueira | - Michel Courtine, César Leblic, Dale Kim, Alex Evans, Rui Figueira, Paul Patrashcu, Jerome Lanquetot, Ctrl Alt Ninja, Paul Fleming, Neil Henning, Stephan Dilly. | ||||||
|  |  | ||||||
| And other supporters; thanks! | And other supporters; thanks! | ||||||
|  |  | ||||||
|   | |||||||
| @@ -31,6 +31,9 @@ | |||||||
| //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) | //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) | ||||||
| //#define IMGUI_DISABLE_TEST_WINDOWS | //#define IMGUI_DISABLE_TEST_WINDOWS | ||||||
|  |  | ||||||
|  | //---- Don't define obsolete functions names | ||||||
|  | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||||
|  |  | ||||||
| //---- Implement STB libraries in a namespace to avoid conflicts | //---- Implement STB libraries in a namespace to avoid conflicts | ||||||
| //#define IMGUI_STB_NAMESPACE     ImStb | //#define IMGUI_STB_NAMESPACE     ImStb | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
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							| @@ -1,4 +1,4 @@ | |||||||
| // ImGui library v1.39 WIP | // ImGui library v1.40 WIP | ||||||
| // See .cpp file for documentation. | // See .cpp file for documentation. | ||||||
| // See ImGui::ShowTestWindow() for sample code. | // See ImGui::ShowTestWindow() for sample code. | ||||||
| // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase. | // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase. | ||||||
| @@ -13,7 +13,7 @@ | |||||||
| #include <stdlib.h>         // NULL, malloc, free, qsort, atoi | #include <stdlib.h>         // NULL, malloc, free, qsort, atoi | ||||||
| #include <string.h>         // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp | #include <string.h>         // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp | ||||||
|  |  | ||||||
| #define IMGUI_VERSION       "1.39 WIP" | #define IMGUI_VERSION       "1.40 WIP" | ||||||
|  |  | ||||||
| // Define assertion handler. | // Define assertion handler. | ||||||
| #ifndef IM_ASSERT | #ifndef IM_ASSERT | ||||||
| @@ -80,6 +80,7 @@ struct ImVec4 | |||||||
| // - struct ImGuiTextBuffer             // Text buffer for logging/accumulating text | // - struct ImGuiTextBuffer             // Text buffer for logging/accumulating text | ||||||
| // - struct ImGuiStorage                // Custom key value storage (if you need to alter open/close states manually) | // - struct ImGuiStorage                // Custom key value storage (if you need to alter open/close states manually) | ||||||
| // - struct ImGuiTextEditCallbackData   // Shared state of ImGui::InputText() when using custom callbacks | // - struct ImGuiTextEditCallbackData   // Shared state of ImGui::InputText() when using custom callbacks | ||||||
|  | // - struct ImGuiListClipper            // Helper to manually clip large list of items. | ||||||
| // - struct ImColor                     // Helper functions to created packed 32-bit RGBA color values  | // - struct ImColor                     // Helper functions to created packed 32-bit RGBA color values  | ||||||
| // - struct ImDrawList                  // Draw command list | // - struct ImDrawList                  // Draw command list | ||||||
| // - struct ImFontAtlas                 // Bake multiple fonts into a single texture, TTF font loader, bake glyphs into bitmap | // - struct ImFontAtlas                 // Bake multiple fonts into a single texture, TTF font loader, bake glyphs into bitmap | ||||||
| @@ -115,10 +116,10 @@ namespace ImGui | |||||||
|     IMGUI_API ImFont*       GetWindowFont(); |     IMGUI_API ImFont*       GetWindowFont(); | ||||||
|     IMGUI_API float         GetWindowFontSize();                                                // size (also height in pixels) of current font with current scale applied |     IMGUI_API float         GetWindowFontSize();                                                // size (also height in pixels) of current font with current scale applied | ||||||
|     IMGUI_API void          SetWindowFontScale(float scale);                                    // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows |     IMGUI_API void          SetWindowFontScale(float scale);                                    // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows | ||||||
|     IMGUI_API ImVec2        GetWindowPos();                                                     // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing |     IMGUI_API ImVec2        GetWindowPos();                                                     // get current window position in screen space (useful if you want to do your own drawing via the DrawList api) | ||||||
|     IMGUI_API ImVec2        GetWindowSize();                                                    // get current window position |     IMGUI_API ImVec2        GetWindowSize();                                                    // get current window size | ||||||
|     IMGUI_API float         GetWindowWidth(); |     IMGUI_API float         GetWindowWidth(); | ||||||
|     IMGUI_API bool          GetWindowCollapsed(); |     IMGUI_API bool          IsWindowCollapsed(); | ||||||
|  |  | ||||||
|     IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0);         // set next window position - call before Begin() |     IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0);         // set next window position - call before Begin() | ||||||
|     IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0);       // set next window size. set to ImVec2(0,0) to force an auto-fit |     IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0);       // set next window size. set to ImVec2(0,0) to force an auto-fit | ||||||
| @@ -157,6 +158,8 @@ namespace ImGui | |||||||
|     IMGUI_API void          PopAllowKeyboardFocus(); |     IMGUI_API void          PopAllowKeyboardFocus(); | ||||||
|     IMGUI_API void          PushTextWrapPos(float wrap_pos_x = 0.0f);                           // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space |     IMGUI_API void          PushTextWrapPos(float wrap_pos_x = 0.0f);                           // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space | ||||||
|     IMGUI_API void          PopTextWrapPos(); |     IMGUI_API void          PopTextWrapPos(); | ||||||
|  |     IMGUI_API void          PushButtonRepeat(bool repeat);                                      // in 'repeat' mode, Button*() functions return true multiple times as you hold them (uses io.KeyRepeatDelay/io.KeyRepeatRate for now) | ||||||
|  |     IMGUI_API void          PopButtonRepeat(); | ||||||
|  |  | ||||||
|     // Tooltip |     // Tooltip | ||||||
|     IMGUI_API void          SetTooltip(const char* fmt, ...);                                   // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins |     IMGUI_API void          SetTooltip(const char* fmt, ...);                                   // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins | ||||||
| @@ -165,15 +168,21 @@ namespace ImGui | |||||||
|     IMGUI_API void          EndTooltip(); |     IMGUI_API void          EndTooltip(); | ||||||
|  |  | ||||||
|     // Popup |     // Popup | ||||||
|     IMGUI_API void          BeginPopup(bool* p_opened); |     IMGUI_API void          OpenPopup(const char* str_id);                                      // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. | ||||||
|  |     IMGUI_API bool          BeginPopup(const char* str_id);                                     // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true! | ||||||
|  |     IMGUI_API bool          BeginPopupContextItem(const char* str_id, int mouse_button = 1);    // open and begin popup when clicked on last item | ||||||
|  |     IMGUI_API bool          BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1);  // open and begin popup when clicked on current window | ||||||
|  |     IMGUI_API bool          BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1);                                 // open and begin popup when clicked in void (no window) | ||||||
|     IMGUI_API void          EndPopup(); |     IMGUI_API void          EndPopup(); | ||||||
|  |     IMGUI_API void          CloseCurrentPopup();                                                // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. | ||||||
|  |  | ||||||
|     // Layout |     // Cursor / Layout | ||||||
|     IMGUI_API void          BeginGroup(); |     IMGUI_API void          BeginGroup();                                                       // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.  | ||||||
|     IMGUI_API void          EndGroup(); |     IMGUI_API void          EndGroup(); | ||||||
|     IMGUI_API void          Separator();                                                        // horizontal line |     IMGUI_API void          Separator();                                                        // horizontal line | ||||||
|     IMGUI_API void          SameLine(int column_x = 0, int spacing_w = -1);                     // call between widgets or groups to layout them horizontally |     IMGUI_API void          SameLine(int column_x = 0, int spacing_w = -1);                     // call between widgets or groups to layout them horizontally | ||||||
|     IMGUI_API void          Spacing();                                                          // add vertical spacing |     IMGUI_API void          Spacing();                                                          // add spacing | ||||||
|  |     IMGUI_API void          Dummy(const ImVec2& size);                                          // add a dummy item of given size | ||||||
|     IMGUI_API void          Indent();                                                           // move content position toward the right by style.IndentSpacing pixels |     IMGUI_API void          Indent();                                                           // move content position toward the right by style.IndentSpacing pixels | ||||||
|     IMGUI_API void          Unindent();                                                         // move content position back to the left (cancel Indent) |     IMGUI_API void          Unindent();                                                         // move content position back to the left (cancel Indent) | ||||||
|     IMGUI_API void          Columns(int count = 1, const char* id = NULL, bool border=true);    // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1). |     IMGUI_API void          Columns(int count = 1, const char* id = NULL, bool border=true);    // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1). | ||||||
| @@ -193,7 +202,8 @@ namespace ImGui | |||||||
|     IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                              // cursor position in absolute screen coordinates [0..io.DisplaySize] |     IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                              // cursor position in absolute screen coordinates [0..io.DisplaySize] | ||||||
|     IMGUI_API void          AlignFirstTextHeightToWidgets();                                    // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets |     IMGUI_API void          AlignFirstTextHeightToWidgets();                                    // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets | ||||||
|     IMGUI_API float         GetTextLineHeight();                                                // height of font == GetWindowFontSize() |     IMGUI_API float         GetTextLineHeight();                                                // height of font == GetWindowFontSize() | ||||||
|     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y |     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y | ||||||
|  |     IMGUI_API float         GetItemsLineHeightWithSpacing();                                    // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y | ||||||
|  |  | ||||||
|     // ID scopes |     // ID scopes | ||||||
|     // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them |     // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them | ||||||
| @@ -212,7 +222,9 @@ namespace ImGui | |||||||
|     IMGUI_API void          TextV(const char* fmt, va_list args); |     IMGUI_API void          TextV(const char* fmt, va_list args); | ||||||
|     IMGUI_API void          TextColored(const ImVec4& col, const char* fmt, ...);               // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); |     IMGUI_API void          TextColored(const ImVec4& col, const char* fmt, ...);               // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); | ||||||
|     IMGUI_API void          TextColoredV(const ImVec4& col, const char* fmt, va_list args); |     IMGUI_API void          TextColoredV(const ImVec4& col, const char* fmt, va_list args); | ||||||
|     IMGUI_API void          TextWrapped(const char* fmt, ...);                                  // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos(); |     IMGUI_API void          TextDisabled(const char* fmt, ...);                                 // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); | ||||||
|  |     IMGUI_API void          TextDisabledV(const char* fmt, va_list args); | ||||||
|  |     IMGUI_API void          TextWrapped(const char* fmt, ...);                                  // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). | ||||||
|     IMGUI_API void          TextWrappedV(const char* fmt, va_list args); |     IMGUI_API void          TextWrappedV(const char* fmt, va_list args); | ||||||
|     IMGUI_API void          TextUnformatted(const char* text, const char* text_end = NULL);     // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text |     IMGUI_API void          TextUnformatted(const char* text, const char* text_end = NULL);     // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text | ||||||
|     IMGUI_API void          LabelText(const char* label, const char* fmt, ...);                 // display text+label aligned the same way as value+label widgets  |     IMGUI_API void          LabelText(const char* label, const char* fmt, ...);                 // display text+label aligned the same way as value+label widgets  | ||||||
| @@ -220,7 +232,7 @@ namespace ImGui | |||||||
|     IMGUI_API void          Bullet(); |     IMGUI_API void          Bullet(); | ||||||
|     IMGUI_API void          BulletText(const char* fmt, ...); |     IMGUI_API void          BulletText(const char* fmt, ...); | ||||||
|     IMGUI_API void          BulletTextV(const char* fmt, va_list args); |     IMGUI_API void          BulletTextV(const char* fmt, va_list args); | ||||||
|     IMGUI_API bool          Button(const char* label, const ImVec2& size = ImVec2(0,0), bool repeat_when_held = false); |     IMGUI_API bool          Button(const char* label, const ImVec2& size = ImVec2(0,0)); | ||||||
|     IMGUI_API bool          SmallButton(const char* label); |     IMGUI_API bool          SmallButton(const char* label); | ||||||
|     IMGUI_API bool          InvisibleButton(const char* str_id, const ImVec2& size); |     IMGUI_API bool          InvisibleButton(const char* str_id, const ImVec2& size); | ||||||
|     IMGUI_API void          Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); |     IMGUI_API void          Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); | ||||||
| @@ -242,19 +254,6 @@ namespace ImGui | |||||||
|     IMGUI_API void          PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float)); |     IMGUI_API void          PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float)); | ||||||
|     IMGUI_API void          PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); |     IMGUI_API void          PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); | ||||||
|  |  | ||||||
|     // Widgets: Sliders (tip: ctrl+click on a slider to input text) |  | ||||||
|     IMGUI_API bool          SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);     // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders |  | ||||||
|     IMGUI_API bool          SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); |  | ||||||
|     IMGUI_API bool          SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); |  | ||||||
|     IMGUI_API bool          SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); |  | ||||||
|     IMGUI_API bool          SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); |  | ||||||
|     IMGUI_API bool          SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f"); |  | ||||||
|     IMGUI_API bool          SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f"); |  | ||||||
|     IMGUI_API bool          SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f"); |  | ||||||
|     IMGUI_API bool          SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f"); |  | ||||||
|     IMGUI_API bool          VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); |  | ||||||
|     IMGUI_API bool          VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f"); |  | ||||||
|  |  | ||||||
|     // Widgets: Drags (tip: ctrl+click on a drag box to input text) |     // Widgets: Drags (tip: ctrl+click on a drag box to input text) | ||||||
|     IMGUI_API bool          DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);     // If v_min >= v_max we have no bound |     IMGUI_API bool          DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);     // If v_min >= v_max we have no bound | ||||||
|     IMGUI_API bool          DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); |     IMGUI_API bool          DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); | ||||||
| @@ -276,6 +275,19 @@ namespace ImGui | |||||||
|     IMGUI_API bool          InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0); |     IMGUI_API bool          InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0); | ||||||
|     IMGUI_API bool          InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0); |     IMGUI_API bool          InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0); | ||||||
|  |  | ||||||
|  |     // Widgets: Sliders (tip: ctrl+click on a slider to input text) | ||||||
|  |     IMGUI_API bool          SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);     // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders | ||||||
|  |     IMGUI_API bool          SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||||
|  |     IMGUI_API bool          SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||||
|  |     IMGUI_API bool          SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||||
|  |     IMGUI_API bool          SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); | ||||||
|  |     IMGUI_API bool          SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f"); | ||||||
|  |     IMGUI_API bool          SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f"); | ||||||
|  |     IMGUI_API bool          SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f"); | ||||||
|  |     IMGUI_API bool          SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f"); | ||||||
|  |     IMGUI_API bool          VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||||
|  |     IMGUI_API bool          VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f"); | ||||||
|  |  | ||||||
|     // Widgets: Trees |     // Widgets: Trees | ||||||
|     IMGUI_API bool          TreeNode(const char* str_label_id);                                 // if returning 'true' the node is open and the user is responsible for calling TreePop |     IMGUI_API bool          TreeNode(const char* str_label_id);                                 // if returning 'true' the node is open and the user is responsible for calling TreePop | ||||||
|     IMGUI_API bool          TreeNode(const char* str_id, const char* fmt, ...);                 // " |     IMGUI_API bool          TreeNode(const char* str_id, const char* fmt, ...);                 // " | ||||||
| @@ -297,11 +309,16 @@ namespace ImGui | |||||||
|     IMGUI_API void          ListBoxFooter();                                                    // terminate the scrolling region |     IMGUI_API void          ListBoxFooter();                                                    // terminate the scrolling region | ||||||
|  |  | ||||||
|     // Widgets: Menus |     // Widgets: Menus | ||||||
|     // FIXME-WIP: v1.39 in development |     IMGUI_API bool          BeginMainMenuBar();                                                 // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true! | ||||||
|     IMGUI_API bool          MenuItem(const char* label, const char* shortcut = NULL, bool selected = false); // bool enabled = true |     IMGUI_API void          EndMainMenuBar(); | ||||||
|     IMGUI_API bool          MenuItem(const char* label, const char* shortcut, bool* p_selected); // bool enabled = true |     IMGUI_API bool          BeginMenuBar();                                                     // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set). only call EndMenuBar() if this returns true! | ||||||
|  |     IMGUI_API void          EndMenuBar(); | ||||||
|  |     IMGUI_API bool          BeginMenu(const char* label, bool enabled = true);                  // create a sub-menu entry. only call EndMenu() if this returns true! | ||||||
|  |     IMGUI_API void          EndMenu(); | ||||||
|  |     IMGUI_API bool          MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true);  // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment | ||||||
|  |     IMGUI_API bool          MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true);              // return true when activated + toggle (*p_selected) if p_selected != NULL | ||||||
|  |  | ||||||
|     // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!) |     // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) | ||||||
|     IMGUI_API void          Value(const char* prefix, bool b); |     IMGUI_API void          Value(const char* prefix, bool b); | ||||||
|     IMGUI_API void          Value(const char* prefix, int v); |     IMGUI_API void          Value(const char* prefix, int v); | ||||||
|     IMGUI_API void          Value(const char* prefix, unsigned int v); |     IMGUI_API void          Value(const char* prefix, unsigned int v); | ||||||
| @@ -321,15 +338,16 @@ namespace ImGui | |||||||
|     IMGUI_API bool          IsItemHovered();                                                    // was the last item hovered by mouse? |     IMGUI_API bool          IsItemHovered();                                                    // was the last item hovered by mouse? | ||||||
|     IMGUI_API bool          IsItemHoveredRect();                                                // was the last item hovered by mouse? even if another item is active while we are hovering this |     IMGUI_API bool          IsItemHoveredRect();                                                // was the last item hovered by mouse? even if another item is active while we are hovering this | ||||||
|     IMGUI_API bool          IsItemActive();                                                     // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false) |     IMGUI_API bool          IsItemActive();                                                     // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false) | ||||||
|     IMGUI_API bool          IsAnyItemActive();                                                  //  |  | ||||||
|     IMGUI_API bool          IsItemVisible(); |     IMGUI_API bool          IsItemVisible(); | ||||||
|  |     IMGUI_API bool          IsAnyItemHovered(); | ||||||
|  |     IMGUI_API bool          IsAnyItemActive(); | ||||||
|     IMGUI_API ImVec2        GetItemRectMin();                                                   // get bounding rect of last item in screen space |     IMGUI_API ImVec2        GetItemRectMin();                                                   // get bounding rect of last item in screen space | ||||||
|     IMGUI_API ImVec2        GetItemRectMax();                                                   // " |     IMGUI_API ImVec2        GetItemRectMax();                                                   // " | ||||||
|     IMGUI_API ImVec2        GetItemRectSize();                                                  // " |     IMGUI_API ImVec2        GetItemRectSize();                                                  // " | ||||||
|     IMGUI_API bool          IsWindowFocused();                                                  // is current window focused (differentiate child windows from each others) |     IMGUI_API bool          IsWindowFocused();                                                  // is current window focused (differentiate child windows from each others) | ||||||
|     IMGUI_API bool          IsRootWindowFocused();                                              // is current root window focused |     IMGUI_API bool          IsRootWindowFocused();                                              // is current root window focused (top parent window in case of child windows) | ||||||
|     IMGUI_API bool          IsRootWindowOrAnyChildFocused();                                    // is current root window or any of its child (including current window) focused |     IMGUI_API bool          IsRootWindowOrAnyChildFocused();                                    // is current root window or any of its child (including current window) focused | ||||||
|     IMGUI_API bool          IsRectClipped(const ImVec2& size);                                  // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization) |     IMGUI_API bool          IsRectVisible(const ImVec2& size);                                  // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization) | ||||||
|     IMGUI_API bool          IsKeyDown(int key_index);                                           // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry |     IMGUI_API bool          IsKeyDown(int key_index);                                           // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry | ||||||
|     IMGUI_API bool          IsKeyPressed(int key_index, bool repeat = true);                    // " |     IMGUI_API bool          IsKeyPressed(int key_index, bool repeat = true);                    // " | ||||||
|     IMGUI_API bool          IsMouseDown(int button); |     IMGUI_API bool          IsMouseDown(int button); | ||||||
| @@ -350,7 +368,7 @@ namespace ImGui | |||||||
|     IMGUI_API const char*   GetStyleColName(ImGuiCol idx); |     IMGUI_API const char*   GetStyleColName(ImGuiCol idx); | ||||||
|     IMGUI_API ImVec2        CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f);   // utility to find the closest point the last item bounding rectangle edge. useful to visually link items |     IMGUI_API ImVec2        CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f);   // utility to find the closest point the last item bounding rectangle edge. useful to visually link items | ||||||
|     IMGUI_API ImVec2        CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); |     IMGUI_API ImVec2        CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); | ||||||
|     IMGUI_API void          CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end);    // helper to manually clip large list of items. see comments in implementation |     IMGUI_API void          CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end);    // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. | ||||||
|  |  | ||||||
|     IMGUI_API void          BeginChildFrame(ImGuiID id, const ImVec2& size);                    // helper to create a child window / scrolling region that looks like a normal widget frame |     IMGUI_API void          BeginChildFrame(ImGuiID id, const ImVec2& size);                    // helper to create a child window / scrolling region that looks like a normal widget frame | ||||||
|     IMGUI_API void          EndChildFrame(); |     IMGUI_API void          EndChildFrame(); | ||||||
| @@ -359,24 +377,28 @@ namespace ImGui | |||||||
|     IMGUI_API void          ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); |     IMGUI_API void          ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); | ||||||
|     IMGUI_API void          ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); |     IMGUI_API void          ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); | ||||||
|  |  | ||||||
|     // Proxy functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO() |     // Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO() | ||||||
|     IMGUI_API void*         MemAlloc(size_t sz); |     IMGUI_API void*         MemAlloc(size_t sz); | ||||||
|     IMGUI_API void          MemFree(void* ptr); |     IMGUI_API void          MemFree(void* ptr); | ||||||
|  |  | ||||||
|     // Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself |     // Internal state/context access - if you want to use multiple ImGui context, or share context between modules (e.g. DLL), or allocate the memory yourself | ||||||
|     IMGUI_API const char*   GetVersion(); |     IMGUI_API const char*   GetVersion(); | ||||||
|     IMGUI_API void*         GetInternalState(); |     IMGUI_API void*         GetInternalState(); | ||||||
|     IMGUI_API size_t        GetInternalStateSize(); |     IMGUI_API size_t        GetInternalStateSize(); | ||||||
|     IMGUI_API void          SetInternalState(void* state, bool construct = false); |     IMGUI_API void          SetInternalState(void* state, bool construct = false); | ||||||
|  |  | ||||||
|     // Obsolete (will be removed) |     // Obsolete (will be removed) | ||||||
|     IMGUI_API void          GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);   // OBSOLETE | #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||||
|     static inline void      OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); }  // OBSOLETE |     IMGUI_API void          GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);   // OBSOLETE 1.30+ | ||||||
|     static inline bool      GetWindowIsFocused() { return ImGui::IsWindowFocused(); }   // OBSOLETE |     static inline void      OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+ | ||||||
|     static inline ImVec2    GetItemBoxMin() { return GetItemRectMin(); }    // OBSOLETE |     static inline bool      GetWindowIsFocused() { return ImGui::IsWindowFocused(); }          // OBSOLETE 1.36+ | ||||||
|     static inline ImVec2    GetItemBoxMax() { return GetItemRectMax(); }    // OBSOLETE |     static inline bool      GetWindowCollapsed() { return ImGui::IsWindowCollapsed(); }        // OBSOLETE 1.39+ | ||||||
|     static inline bool      IsClipped(const ImVec2& size) { return IsRectClipped(size); }   // OBSOLETE |     static inline ImVec2    GetItemBoxMin() { return GetItemRectMin(); }                       // OBSOLETE 1.36+ | ||||||
|     static inline bool      IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); }  // OBSOLETE |     static inline ImVec2    GetItemBoxMax() { return GetItemRectMax(); }                       // OBSOLETE 1.36+ | ||||||
|  |     static inline bool      IsClipped(const ImVec2& size) { return !IsRectVisible(size); }     // OBSOLETE 1.38+ | ||||||
|  |     static inline bool      IsRectClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE 1.39+ | ||||||
|  |     static inline bool      IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); }  // OBSOLETE 1.36+ | ||||||
|  | #endif | ||||||
|  |  | ||||||
| } // namespace ImGui | } // namespace ImGui | ||||||
|  |  | ||||||
| @@ -393,13 +415,15 @@ enum ImGuiWindowFlags_ | |||||||
|     ImGuiWindowFlags_AlwaysAutoResize       = 1 << 6,   // Resize every window to its content every frame |     ImGuiWindowFlags_AlwaysAutoResize       = 1 << 6,   // Resize every window to its content every frame | ||||||
|     ImGuiWindowFlags_ShowBorders            = 1 << 7,   // Show borders around windows and items |     ImGuiWindowFlags_ShowBorders            = 1 << 7,   // Show borders around windows and items | ||||||
|     ImGuiWindowFlags_NoSavedSettings        = 1 << 8,   // Never load/save settings in .ini file |     ImGuiWindowFlags_NoSavedSettings        = 1 << 8,   // Never load/save settings in .ini file | ||||||
|  |     ImGuiWindowFlags_MenuBar                = 1 << 9,   // Has a menu-bar | ||||||
|     // [Internal] |     // [Internal] | ||||||
|     ImGuiWindowFlags_ChildWindow            = 1 << 9,   // For internal use by BeginChild() |     ImGuiWindowFlags_ChildWindow            = 1 << 20,  // Don't use! For internal use by BeginChild() | ||||||
|     ImGuiWindowFlags_ChildWindowAutoFitX    = 1 << 10,  // For internal use by BeginChild() |     ImGuiWindowFlags_ChildWindowAutoFitX    = 1 << 21,  // Don't use! For internal use by BeginChild() | ||||||
|     ImGuiWindowFlags_ChildWindowAutoFitY    = 1 << 11,  // For internal use by BeginChild() |     ImGuiWindowFlags_ChildWindowAutoFitY    = 1 << 22,  // Don't use! For internal use by BeginChild() | ||||||
|     ImGuiWindowFlags_ComboBox               = 1 << 12,  // For internal use by ComboBox() |     ImGuiWindowFlags_ComboBox               = 1 << 23,  // Don't use! For internal use by ComboBox() | ||||||
|     ImGuiWindowFlags_Tooltip                = 1 << 13,  // For internal use by BeginTooltip() |     ImGuiWindowFlags_Tooltip                = 1 << 24,  // Don't use! For internal use by BeginTooltip() | ||||||
|     ImGuiWindowFlags_Popup                  = 1 << 14   // For internal use by BeginPopup() |     ImGuiWindowFlags_Popup                  = 1 << 25,  // Don't use! For internal use by BeginPopup() | ||||||
|  |     ImGuiWindowFlags_ChildMenu              = 1 << 26   // Don't use! For internal use by BeginMenu() | ||||||
| }; | }; | ||||||
|  |  | ||||||
| // Flags for ImGui::InputText() | // Flags for ImGui::InputText() | ||||||
| @@ -445,6 +469,7 @@ enum ImGuiKey_ | |||||||
| enum ImGuiCol_ | enum ImGuiCol_ | ||||||
| { | { | ||||||
|     ImGuiCol_Text, |     ImGuiCol_Text, | ||||||
|  |     ImGuiCol_TextDisabled, | ||||||
|     ImGuiCol_WindowBg, |     ImGuiCol_WindowBg, | ||||||
|     ImGuiCol_ChildWindowBg, |     ImGuiCol_ChildWindowBg, | ||||||
|     ImGuiCol_Border, |     ImGuiCol_Border, | ||||||
| @@ -454,6 +479,7 @@ enum ImGuiCol_ | |||||||
|     ImGuiCol_FrameBgActive, |     ImGuiCol_FrameBgActive, | ||||||
|     ImGuiCol_TitleBg, |     ImGuiCol_TitleBg, | ||||||
|     ImGuiCol_TitleBgCollapsed, |     ImGuiCol_TitleBgCollapsed, | ||||||
|  |     ImGuiCol_MenuBarBg, | ||||||
|     ImGuiCol_ScrollbarBg, |     ImGuiCol_ScrollbarBg, | ||||||
|     ImGuiCol_ScrollbarGrab, |     ImGuiCol_ScrollbarGrab, | ||||||
|     ImGuiCol_ScrollbarGrabHovered, |     ImGuiCol_ScrollbarGrabHovered, | ||||||
| @@ -493,6 +519,7 @@ enum ImGuiStyleVar_ | |||||||
|     ImGuiStyleVar_Alpha,               // float |     ImGuiStyleVar_Alpha,               // float | ||||||
|     ImGuiStyleVar_WindowPadding,       // ImVec2 |     ImGuiStyleVar_WindowPadding,       // ImVec2 | ||||||
|     ImGuiStyleVar_WindowRounding,      // float |     ImGuiStyleVar_WindowRounding,      // float | ||||||
|  |     ImGuiStyleVar_WindowMinSize,       // ImVec2 | ||||||
|     ImGuiStyleVar_ChildWindowRounding, // float |     ImGuiStyleVar_ChildWindowRounding, // float | ||||||
|     ImGuiStyleVar_FramePadding,        // ImVec2 |     ImGuiStyleVar_FramePadding,        // ImVec2 | ||||||
|     ImGuiStyleVar_FrameRounding,       // float |     ImGuiStyleVar_FrameRounding,       // float | ||||||
| @@ -507,7 +534,9 @@ enum ImGuiAlign_ | |||||||
|     ImGuiAlign_Left     = 1 << 0, |     ImGuiAlign_Left     = 1 << 0, | ||||||
|     ImGuiAlign_Center   = 1 << 1, |     ImGuiAlign_Center   = 1 << 1, | ||||||
|     ImGuiAlign_Right    = 1 << 2, |     ImGuiAlign_Right    = 1 << 2, | ||||||
|     ImGuiAlign_Default  = ImGuiAlign_Left, |     ImGuiAlign_Top      = 1 << 3, | ||||||
|  |     ImGuiAlign_VCenter  = 1 << 4, | ||||||
|  |     ImGuiAlign_Default  = ImGuiAlign_Left | ImGuiAlign_Top, | ||||||
| }; | }; | ||||||
|  |  | ||||||
| // Enumeration for ColorEditMode() | // Enumeration for ColorEditMode() | ||||||
| @@ -586,6 +615,8 @@ struct ImGuiIO | |||||||
|     float         MouseDoubleClickMaxDist;  // = 6.0f               // Distance threshold to stay in to validate a double-click, in pixels. |     float         MouseDoubleClickMaxDist;  // = 6.0f               // Distance threshold to stay in to validate a double-click, in pixels. | ||||||
|     float         MouseDragThreshold;       // = 6.0f               // Distance threshold before considering we are dragging |     float         MouseDragThreshold;       // = 6.0f               // Distance threshold before considering we are dragging | ||||||
|     int           KeyMap[ImGuiKey_COUNT];   // <unset>              // Map of indices into the KeysDown[512] entries array |     int           KeyMap[ImGuiKey_COUNT];   // <unset>              // Map of indices into the KeysDown[512] entries array | ||||||
|  |     float         KeyRepeatDelay;           // = 0.250f             // When holding a key/button, time before it starts repeating, in seconds. (for actions where 'repeat' is active) | ||||||
|  |     float         KeyRepeatRate;            // = 0.020f             // When holding a key/button, rate at which it repeats, in seconds. | ||||||
|     void*         UserData;                 // = NULL               // Store your own data for retrieval by callbacks. |     void*         UserData;                 // = NULL               // Store your own data for retrieval by callbacks. | ||||||
|  |  | ||||||
|     ImFontAtlas*  Fonts;                    // <auto>               // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array. |     ImFontAtlas*  Fonts;                    // <auto>               // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array. | ||||||
| @@ -641,6 +672,7 @@ struct ImGuiIO | |||||||
|     bool        WantCaptureMouse;           // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) |     bool        WantCaptureMouse;           // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) | ||||||
|     bool        WantCaptureKeyboard;        // Widget is active (= ImGui will use your keyboard input) |     bool        WantCaptureKeyboard;        // Widget is active (= ImGui will use your keyboard input) | ||||||
|     float       Framerate;                  // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames |     float       Framerate;                  // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames | ||||||
|  |     int         MetricsAllocs;              // Number of active memory allocations | ||||||
|     int         MetricsRenderVertices;      // Vertices processed during last call to Render() |     int         MetricsRenderVertices;      // Vertices processed during last call to Render() | ||||||
|     int         MetricsRenderIndices;       //  |     int         MetricsRenderIndices;       //  | ||||||
|     int         MetricsActiveWindows;       // Number of visible windows (exclude child windows) |     int         MetricsActiveWindows;       // Number of visible windows (exclude child windows) | ||||||
| @@ -707,7 +739,9 @@ public: | |||||||
|     inline const value_type&    back() const                    { IM_ASSERT(Size > 0); return Data[Size-1]; } |     inline const value_type&    back() const                    { IM_ASSERT(Size > 0); return Data[Size-1]; } | ||||||
|     inline void                 swap(ImVector<T>& rhs)          { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } |     inline void                 swap(ImVector<T>& rhs)          { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } | ||||||
|  |  | ||||||
|     inline void                 resize(size_t new_size)         { if (new_size > Capacity) reserve(new_size); Size = new_size; } |     inline size_t               _grow_capacity(size_t new_size) { size_t new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > new_size ? new_capacity : new_size; } | ||||||
|  |  | ||||||
|  |     inline void                 resize(size_t new_size)         { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } | ||||||
|     inline void                 reserve(size_t new_capacity)     |     inline void                 reserve(size_t new_capacity)     | ||||||
|     {  |     {  | ||||||
|         if (new_capacity <= Capacity) return; |         if (new_capacity <= Capacity) return; | ||||||
| @@ -718,7 +752,7 @@ public: | |||||||
|         Capacity = new_capacity;  |         Capacity = new_capacity;  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     inline void                 push_back(const value_type& v)  { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; } |     inline void                 push_back(const value_type& v)  { if (Size == Capacity) reserve(_grow_capacity(Size+1)); Data[Size++] = v; } | ||||||
|     inline void                 pop_back()                      { IM_ASSERT(Size > 0); Size--; } |     inline void                 pop_back()                      { IM_ASSERT(Size > 0); Size--; } | ||||||
|  |  | ||||||
|     inline iterator             erase(const_iterator it)        { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; } |     inline iterator             erase(const_iterator it)        { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; } | ||||||
| @@ -871,6 +905,38 @@ struct ImColor | |||||||
|     static ImColor HSV(float h, float s, float v, float a = 1.0f)   { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); } |     static ImColor HSV(float h, float s, float v, float a = 1.0f)   { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); } | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | // Helper: Manually clip large list of items. | ||||||
|  | // If you are displaying thousands of even spaced items and you have a random access to the list, you can perform clipping yourself to save on CPU. | ||||||
|  | // Usage: | ||||||
|  | //    ImGuiListClipper clipper(count, ImGui::GetTextLineHeightWithSpacing()); | ||||||
|  | //    for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) // display only visible items | ||||||
|  | //        ImGui::Text("line number %d", i); | ||||||
|  | //    clipper.End(); | ||||||
|  | struct ImGuiListClipper | ||||||
|  | { | ||||||
|  |     float ItemsHeight; | ||||||
|  |     int ItemsCount, DisplayStart, DisplayEnd; | ||||||
|  |  | ||||||
|  |     ImGuiListClipper()                         { ItemsHeight = 0.0f; ItemsCount = DisplayStart = DisplayEnd = -1; } | ||||||
|  |     ImGuiListClipper(int count, float height)  { ItemsCount = -1; Begin(count, height); } | ||||||
|  |     ~ImGuiListClipper()                        { IM_ASSERT(ItemsCount == -1); } // user forgot to call End() | ||||||
|  |  | ||||||
|  |     void Begin(int count, float height)        // items_height: generally pass GetTextLineHeightWithSpacing() or GetItemsLineHeightWithSpacing() | ||||||
|  |     { | ||||||
|  |         IM_ASSERT(ItemsCount == -1); | ||||||
|  |         ItemsCount = count; | ||||||
|  |         ItemsHeight = height; | ||||||
|  |         ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display | ||||||
|  |         ImGui::SetCursorPosY(ImGui::GetCursorPosY() + DisplayStart * ItemsHeight);    // advance cursor | ||||||
|  |     } | ||||||
|  |     void End() | ||||||
|  |     { | ||||||
|  |         IM_ASSERT(ItemsCount >= 0); | ||||||
|  |         ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (ItemsCount - DisplayEnd) * ItemsHeight); // advance cursor | ||||||
|  |         ItemsCount = -1; | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  |  | ||||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||||
| // Draw List | // Draw List | ||||||
| // Hold a series of drawing commands. The user provides a renderer for ImDrawList. | // Hold a series of drawing commands. The user provides a renderer for ImDrawList. | ||||||
|   | |||||||
| @@ -1,7 +1,7 @@ | |||||||
| // [ImGui] this is a slightly modified version of stb_truetype.h 1.02 | // [ImGui] this is a slightly modified version of stb_truetype.h 1.05 | ||||||
| // [ImGui] we added stbtt_PackFontRangesGatherRects() and stbtt_PackFontRangesRenderIntoRects() and modified stbtt_PackBegin() | // [ImGui] we added stbtt_PackFontRangesGatherRects() and stbtt_PackFontRangesRenderIntoRects() and modified stbtt_PackBegin() | ||||||
|  |  | ||||||
| // stb_truetype.h - v1.02 - public domain | // stb_truetype.h - v1.05 - public domain | ||||||
| // authored from 2009-2014 by Sean Barrett / RAD Game Tools | // authored from 2009-2014 by Sean Barrett / RAD Game Tools | ||||||
| // | // | ||||||
| //   This library processes TrueType files: | //   This library processes TrueType files: | ||||||
| @@ -37,12 +37,20 @@ | |||||||
| //       Johan Duparc | //       Johan Duparc | ||||||
| //       Hou Qiming | //       Hou Qiming | ||||||
| //       Fabian "ryg" Giesen | //       Fabian "ryg" Giesen | ||||||
|  | //       Martins Mozeiko | ||||||
|  | //       Cap Petschulat | ||||||
|  | //       Omar Cornut | ||||||
|  | //       github:aloucks | ||||||
|  | //       Peter LaValle | ||||||
| // | // | ||||||
| //   Misc other: | //   Misc other: | ||||||
| //       Ryan Gordon | //       Ryan Gordon | ||||||
| // | // | ||||||
| // VERSION HISTORY | // VERSION HISTORY | ||||||
| // | // | ||||||
|  | //   1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC | ||||||
|  | //   1.04 (2015-04-15) typo in example | ||||||
|  | //   1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes | ||||||
| //   1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ | //   1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ | ||||||
| //   1.01 (2014-12-08) fix subpixel position when oversampling to exactly match | //   1.01 (2014-12-08) fix subpixel position when oversampling to exactly match | ||||||
| //                        non-oversampled; STBTT_POINT_SIZE for packed case only | //                        non-oversampled; STBTT_POINT_SIZE for packed case only | ||||||
| @@ -86,6 +94,9 @@ | |||||||
| //   before the #include of this file. This expands out the actual | //   before the #include of this file. This expands out the actual | ||||||
| //   implementation into that C/C++ file. | //   implementation into that C/C++ file. | ||||||
| // | // | ||||||
|  | //   To make the implementation private to the file that generates the implementation, | ||||||
|  | //      #define STBTT_STATIC | ||||||
|  | // | ||||||
| //   Simple 3D API (don't ship this, but it's fine for tools and quick start) | //   Simple 3D API (don't ship this, but it's fine for tools and quick start) | ||||||
| //           stbtt_BakeFontBitmap()               -- bake a font to a bitmap for use as texture | //           stbtt_BakeFontBitmap()               -- bake a font to a bitmap for use as texture | ||||||
| //           stbtt_GetBakedQuad()                 -- compute quad to draw for a given char | //           stbtt_GetBakedQuad()                 -- compute quad to draw for a given char | ||||||
| @@ -225,16 +236,16 @@ | |||||||
| #define STB_TRUETYPE_IMPLEMENTATION  // force following include to generate implementation | #define STB_TRUETYPE_IMPLEMENTATION  // force following include to generate implementation | ||||||
| #include "stb_truetype.h" | #include "stb_truetype.h" | ||||||
|  |  | ||||||
| char ttf_buffer[1<<20]; | unsigned char ttf_buffer[1<<20]; | ||||||
| unsigned char temp_bitmap[512*512]; | unsigned char temp_bitmap[512*512]; | ||||||
|  |  | ||||||
| stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs | stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs | ||||||
| GLstbtt_uint ftex; | GLuint ftex; | ||||||
|  |  | ||||||
| void my_stbtt_initfont(void) | void my_stbtt_initfont(void) | ||||||
| { | { | ||||||
|    fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb")); |    fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb")); | ||||||
|    stbtt_BakeFontBitmap(data,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits! |    stbtt_BakeFontBitmap(ttf_buffer,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits! | ||||||
|    // can free ttf_buffer at this point |    // can free ttf_buffer at this point | ||||||
|    glGenTextures(1, &ftex); |    glGenTextures(1, &ftex); | ||||||
|    glBindTexture(GL_TEXTURE_2D, ftex); |    glBindTexture(GL_TEXTURE_2D, ftex); | ||||||
| @@ -246,6 +257,7 @@ void my_stbtt_initfont(void) | |||||||
| void my_stbtt_print(float x, float y, char *text) | void my_stbtt_print(float x, float y, char *text) | ||||||
| { | { | ||||||
|    // assume orthographic projection with units = screen pixels, origin at top left |    // assume orthographic projection with units = screen pixels, origin at top left | ||||||
|  |    glEnable(GL_TEXTURE_2D); | ||||||
|    glBindTexture(GL_TEXTURE_2D, ftex); |    glBindTexture(GL_TEXTURE_2D, ftex); | ||||||
|    glBegin(GL_QUADS); |    glBegin(GL_QUADS); | ||||||
|    while (*text) { |    while (*text) { | ||||||
| @@ -379,12 +391,6 @@ int main(int arg, char **argv) | |||||||
|    typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; |    typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; | ||||||
|    typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; |    typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; | ||||||
|  |  | ||||||
|    #ifdef STBTT_STATIC |  | ||||||
|    #define STBTT_DEF static |  | ||||||
|    #else |  | ||||||
|    #define STBTT_DEF extern |  | ||||||
|    #endif |  | ||||||
|  |  | ||||||
|    // #define your own STBTT_sort() to override this to avoid qsort |    // #define your own STBTT_sort() to override this to avoid qsort | ||||||
|    #ifndef STBTT_sort |    #ifndef STBTT_sort | ||||||
|    #include <stdlib.h> |    #include <stdlib.h> | ||||||
| @@ -437,6 +443,12 @@ int main(int arg, char **argv) | |||||||
| #ifndef __STB_INCLUDE_STB_TRUETYPE_H__ | #ifndef __STB_INCLUDE_STB_TRUETYPE_H__ | ||||||
| #define __STB_INCLUDE_STB_TRUETYPE_H__ | #define __STB_INCLUDE_STB_TRUETYPE_H__ | ||||||
|  |  | ||||||
|  | #ifdef STBTT_STATIC | ||||||
|  | #define STBTT_DEF static | ||||||
|  | #else | ||||||
|  | #define STBTT_DEF extern | ||||||
|  | #endif | ||||||
|  |  | ||||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||||
| extern "C" { | extern "C" { | ||||||
| #endif | #endif | ||||||
| @@ -1059,7 +1071,6 @@ STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codep | |||||||
|       stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; |       stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; | ||||||
|       stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); |       stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); | ||||||
|       stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; |       stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; | ||||||
|       stbtt_uint16 item, offset, start, end; |  | ||||||
|  |  | ||||||
|       // do a binary search of the segments |       // do a binary search of the segments | ||||||
|       stbtt_uint32 endCount = index_map + 14; |       stbtt_uint32 endCount = index_map + 14; | ||||||
| @@ -1076,8 +1087,8 @@ STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codep | |||||||
|       // now decrement to bias correctly to find smallest |       // now decrement to bias correctly to find smallest | ||||||
|       search -= 2; |       search -= 2; | ||||||
|       while (entrySelector) { |       while (entrySelector) { | ||||||
|  |          stbtt_uint16 end; | ||||||
|          searchRange >>= 1; |          searchRange >>= 1; | ||||||
|          start = ttUSHORT(data + search + searchRange*2 + segcount*2 + 2); |  | ||||||
|          end = ttUSHORT(data + search + searchRange*2); |          end = ttUSHORT(data + search + searchRange*2); | ||||||
|          if (unicode_codepoint > end) |          if (unicode_codepoint > end) | ||||||
|             search += searchRange*2; |             search += searchRange*2; | ||||||
| @@ -1085,19 +1096,21 @@ STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codep | |||||||
|       } |       } | ||||||
|       search += 2; |       search += 2; | ||||||
|  |  | ||||||
|       item = (stbtt_uint16) ((search - endCount) >> 1); |       { | ||||||
|  |          stbtt_uint16 offset, start; | ||||||
|  |          stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); | ||||||
|  |  | ||||||
|       STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); |          STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); | ||||||
|       start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); |          start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); | ||||||
|       end = ttUSHORT(data + index_map + 14 + 2 + 2*item); |          if (unicode_codepoint < start) | ||||||
|       if (unicode_codepoint < start) |             return 0; | ||||||
|          return 0; |  | ||||||
|  |  | ||||||
|       offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); |          offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); | ||||||
|       if (offset == 0) |          if (offset == 0) | ||||||
|          return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); |             return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); | ||||||
|  |  | ||||||
|       return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); |          return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); | ||||||
|  |       } | ||||||
|    } else if (format == 12 || format == 13) { |    } else if (format == 12 || format == 13) { | ||||||
|       stbtt_uint32 ngroups = ttULONG(data+index_map+12); |       stbtt_uint32 ngroups = ttULONG(data+index_map+12); | ||||||
|       stbtt_int32 low,high; |       stbtt_int32 low,high; | ||||||
| @@ -2054,8 +2067,8 @@ STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int | |||||||
|    float d3d_bias = opengl_fillrule ? 0 : -0.5f; |    float d3d_bias = opengl_fillrule ? 0 : -0.5f; | ||||||
|    float ipw = 1.0f / pw, iph = 1.0f / ph; |    float ipw = 1.0f / pw, iph = 1.0f / ph; | ||||||
|    stbtt_bakedchar *b = chardata + char_index; |    stbtt_bakedchar *b = chardata + char_index; | ||||||
|    int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5); |    int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); | ||||||
|    int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5); |    int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); | ||||||
|  |  | ||||||
|    q->x0 = round_x + d3d_bias; |    q->x0 = round_x + d3d_bias; | ||||||
|    q->y0 = round_y + d3d_bias; |    q->y0 = round_y + d3d_bias; | ||||||
| @@ -2209,7 +2222,7 @@ static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_i | |||||||
|    for (j=0; j < h; ++j) { |    for (j=0; j < h; ++j) { | ||||||
|       int i; |       int i; | ||||||
|       unsigned int total; |       unsigned int total; | ||||||
|       memset(buffer, 0, kernel_width); |       STBTT_memset(buffer, 0, kernel_width); | ||||||
|  |  | ||||||
|       total = 0; |       total = 0; | ||||||
|  |  | ||||||
| @@ -2263,7 +2276,7 @@ static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_i | |||||||
|    for (j=0; j < w; ++j) { |    for (j=0; j < w; ++j) { | ||||||
|       int i; |       int i; | ||||||
|       unsigned int total; |       unsigned int total; | ||||||
|       memset(buffer, 0, kernel_width); |       STBTT_memset(buffer, 0, kernel_width); | ||||||
|  |  | ||||||
|       total = 0; |       total = 0; | ||||||
|  |  | ||||||
| @@ -2333,7 +2346,7 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fon | |||||||
|       for (j=0; j < ranges[i].num_chars_in_range; ++j) { |       for (j=0; j < ranges[i].num_chars_in_range; ++j) { | ||||||
|          int x0,y0,x1,y1; |          int x0,y0,x1,y1; | ||||||
| 		 int glyph = stbtt_FindGlyphIndex(info,ranges[i].first_unicode_char_in_range + j); | 		 int glyph = stbtt_FindGlyphIndex(info,ranges[i].first_unicode_char_in_range + j); | ||||||
| 		 if (glyph) { |          if (glyph) { | ||||||
|             stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, |             stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, | ||||||
|                                             scale * spc->h_oversample, |                                             scale * spc->h_oversample, | ||||||
|                                             scale * spc->v_oversample, |                                             scale * spc->v_oversample, | ||||||
| @@ -2341,10 +2354,10 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fon | |||||||
|                                             &x0,&y0,&x1,&y1); |                                             &x0,&y0,&x1,&y1); | ||||||
|             rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); |             rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); | ||||||
|             rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); |             rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); | ||||||
| 		 } else { |          } else { | ||||||
|             rects[k].w = rects[k].h = 1; |             rects[k].w = rects[k].h = 1; | ||||||
|          } |          } | ||||||
| 		 ++k; |          ++k; | ||||||
|       } |       } | ||||||
|    } |    } | ||||||
|  |  | ||||||
| @@ -2453,6 +2466,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontd | |||||||
|    |    | ||||||
|    return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); |    return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); | ||||||
|  |  | ||||||
|  |    STBTT_free(rects, spc->user_allocator_context); | ||||||
|    return return_value; |    return return_value; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -2473,8 +2487,8 @@ STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, i | |||||||
|    stbtt_packedchar *b = chardata + char_index; |    stbtt_packedchar *b = chardata + char_index; | ||||||
|  |  | ||||||
|    if (align_to_integer) { |    if (align_to_integer) { | ||||||
|       float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5); |       float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); | ||||||
|       float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5); |       float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); | ||||||
|       q->x0 = x; |       q->x0 = x; | ||||||
|       q->y0 = y; |       q->y0 = y; | ||||||
|       q->x1 = x + b->xoff2 - b->xoff; |       q->x1 = x + b->xoff2 - b->xoff; | ||||||
|   | |||||||
							
								
								
									
										
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		Reference in New Issue
	
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