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Moved Bullet*() code below TreeNode*() code.
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parent
c2c0b57e5e
commit
a753aff07a
118
imgui.cpp
118
imgui.cpp
@ -5726,65 +5726,6 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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return opened;
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}
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void ImGui::Bullet()
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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{
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ImGui::SameLine(0, style.FramePadding.x*2);
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return;
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}
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// Render
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const float bullet_size = g.FontSize*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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// Stay on same line
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ImGui::SameLine(0, style.FramePadding.x*2);
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}
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// Text with a little bullet aligned to the typical tree node.
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void ImGui::BulletTextV(const char* fmt, va_list args)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const char* text_begin = g.TempBuffer;
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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return;
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// Render
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const float bullet_size = g.FontSize*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
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}
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void ImGui::BulletText(const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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BulletTextV(fmt, args);
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va_end(args);
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}
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// If returning 'true' the node is open and the user is responsible for calling TreePop
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bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
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{
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@ -5906,6 +5847,65 @@ ImGuiID ImGui::GetID(const void* ptr_id)
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return GImGui->CurrentWindow->GetID(ptr_id);
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}
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void ImGui::Bullet()
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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{
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ImGui::SameLine(0, style.FramePadding.x*2);
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return;
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}
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// Render
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const float bullet_size = g.FontSize*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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// Stay on same line
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ImGui::SameLine(0, style.FramePadding.x*2);
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}
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// Text with a little bullet aligned to the typical tree node.
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void ImGui::BulletTextV(const char* fmt, va_list args)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const char* text_begin = g.TempBuffer;
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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return;
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// Render
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const float bullet_size = g.FontSize*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
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}
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void ImGui::BulletText(const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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BulletTextV(fmt, args);
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va_end(args);
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}
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static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
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{
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if (data_type == ImGuiDataType_Int)
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