mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Moved Bullet*() code below TreeNode*() code.
This commit is contained in:
parent
c2c0b57e5e
commit
a753aff07a
118
imgui.cpp
118
imgui.cpp
@ -5726,65 +5726,6 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
|
||||
return opened;
|
||||
}
|
||||
|
||||
void ImGui::Bullet()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
{
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
return;
|
||||
}
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
|
||||
// Stay on same line
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
}
|
||||
|
||||
// Text with a little bullet aligned to the typical tree node.
|
||||
void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const char* text_begin = g.TempBuffer;
|
||||
const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
|
||||
const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
return;
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
|
||||
}
|
||||
|
||||
void ImGui::BulletText(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
BulletTextV(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
// If returning 'true' the node is open and the user is responsible for calling TreePop
|
||||
bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
|
||||
{
|
||||
@ -5906,6 +5847,65 @@ ImGuiID ImGui::GetID(const void* ptr_id)
|
||||
return GImGui->CurrentWindow->GetID(ptr_id);
|
||||
}
|
||||
|
||||
void ImGui::Bullet()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
{
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
return;
|
||||
}
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
|
||||
// Stay on same line
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
}
|
||||
|
||||
// Text with a little bullet aligned to the typical tree node.
|
||||
void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const char* text_begin = g.TempBuffer;
|
||||
const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
|
||||
const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
return;
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
|
||||
}
|
||||
|
||||
void ImGui::BulletText(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
BulletTextV(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
|
||||
{
|
||||
if (data_type == ImGuiDataType_Int)
|
||||
|
Loading…
Reference in New Issue
Block a user