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	Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
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										380
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										380
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -694,7 +694,7 @@ static ImRect           GetVisibleRect();
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static void             CloseInactivePopups(ImGuiWindow* ref_window);
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static void             ClosePopupToLevel(int remaining);
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		||||
static ImGuiWindow*     GetFrontMostModalRootWindow();
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		||||
static ImVec2           FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& rect_to_avoid);
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		||||
static ImVec2           FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& rect_to_avoid);
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static bool             InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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static int              InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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@@ -4508,14 +4508,14 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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		||||
{
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		||||
    ImGuiContext& g = *GImGui;
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    char window_name[16];
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		||||
    ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
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		||||
    ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
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    if (override_previous_tooltip)
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        if (ImGuiWindow* window = FindWindowByName(window_name))
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            if (window->Active)
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		||||
            {
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                // Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
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		||||
                window->HiddenFrames = 1;
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                ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
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                ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
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		||||
            }
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		||||
    ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNavFocus;
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		||||
    Begin(window_name, NULL, flags | extra_flags);
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@@ -4558,7 +4558,7 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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		||||
    int current_stack_size = g.CurrentPopupStack.Size;
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		||||
    ImVec2 mouse_pos = g.IO.MousePos;
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    ImVec2 popup_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : mouse_pos;
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    ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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		||||
    ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##Menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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		||||
    if (g.OpenPopupStack.Size < current_stack_size + 1)
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		||||
        g.OpenPopupStack.push_back(popup_ref);
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		||||
    else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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		||||
@@ -4672,9 +4672,9 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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    char name[20];
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		||||
    if (flags & ImGuiWindowFlags_ChildMenu)
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        ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size);    // Recycle windows based on depth
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        ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.CurrentPopupStack.Size);    // Recycle windows based on depth
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    else
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        ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
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		||||
        ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
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		||||
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		||||
    bool is_open = Begin(name, NULL, flags);
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    if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
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@@ -4931,7 +4931,7 @@ static void CheckStacksSize(ImGuiWindow* window, bool write)
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		||||
    IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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		||||
}
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		||||
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		||||
static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid)
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		||||
static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid, ImGuiWindowFlags flags)
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		||||
{
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		||||
    const ImGuiStyle& style = GImGui->Style;
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		||||
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@@ -4944,17 +4944,38 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size,
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		||||
    //GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
 | 
			
		||||
    //GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
 | 
			
		||||
 | 
			
		||||
    // Combo Box policy (we want a connecting edge)
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		||||
    if (flags & ImGuiWindowFlags_ComboBox)
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		||||
    {
 | 
			
		||||
        const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up };
 | 
			
		||||
        for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
 | 
			
		||||
        {
 | 
			
		||||
            const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
 | 
			
		||||
            if (n != -1 && dir == *last_dir) // Already tried this direction?
 | 
			
		||||
                continue;
 | 
			
		||||
            ImVec2 pos;
 | 
			
		||||
            if (dir == ImGuiDir_Down)  pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y);          // Below, Toward Right (default)
 | 
			
		||||
            if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right
 | 
			
		||||
            if (dir == ImGuiDir_Left)  pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left
 | 
			
		||||
            if (dir == ImGuiDir_Up)    pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left
 | 
			
		||||
            if (!r_outer.Contains(ImRect(pos, pos + size)))
 | 
			
		||||
                continue;
 | 
			
		||||
            *last_dir = dir;
 | 
			
		||||
            return pos;
 | 
			
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        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Default popup policy
 | 
			
		||||
    const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left };
 | 
			
		||||
    for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
 | 
			
		||||
    {
 | 
			
		||||
        const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
 | 
			
		||||
        if (n != -1 && dir == *last_dir) // Already tried this direction?
 | 
			
		||||
            continue;
 | 
			
		||||
        float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x);
 | 
			
		||||
        if (avail_w < size.x)
 | 
			
		||||
            continue;
 | 
			
		||||
        float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y);
 | 
			
		||||
        if (avail_h < size.y)
 | 
			
		||||
        if (avail_w < size.x || avail_h < size.y)
 | 
			
		||||
            continue;
 | 
			
		||||
 | 
			
		||||
        ImVec2 pos;
 | 
			
		||||
        pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x;
 | 
			
		||||
        pos.y = (dir == ImGuiDir_Up)   ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down)  ? r_avoid.Max.y : base_pos_clamped.y;
 | 
			
		||||
@@ -5035,7 +5056,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
 | 
			
		||||
    return window;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
 | 
			
		||||
static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    if (g.SetNextWindowSizeConstraint)
 | 
			
		||||
@@ -5055,6 +5076,8 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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		||||
            new_size = data.DesiredSize;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Minimum size
 | 
			
		||||
    if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
 | 
			
		||||
    {
 | 
			
		||||
        new_size = ImMax(new_size, g.Style.WindowMinSize);
 | 
			
		||||
@@ -5071,7 +5094,7 @@ static ImVec2 CalcSizeContents(ImGuiWindow* window)
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		||||
    return sz + window->WindowPadding;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
 | 
			
		||||
static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    ImGuiStyle& style = g.Style;
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		||||
@@ -5080,16 +5103,16 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
 | 
			
		||||
    if ((flags & ImGuiWindowFlags_Tooltip) != 0)
 | 
			
		||||
    {
 | 
			
		||||
        // Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
 | 
			
		||||
        size_auto_fit = window->SizeContents;
 | 
			
		||||
        size_auto_fit = size_contents;
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        // Handling case of auto fit window not fitting on the screen (on either axis): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
 | 
			
		||||
        size_auto_fit = ImClamp(window->SizeContents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
 | 
			
		||||
        ImVec2 size_auto_fit_after_constraint = CalcSizeFullWithConstraint(window, size_auto_fit);
 | 
			
		||||
        if (size_auto_fit_after_constraint.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
 | 
			
		||||
        // When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
 | 
			
		||||
        size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
 | 
			
		||||
        ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
 | 
			
		||||
        if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
 | 
			
		||||
            size_auto_fit.y += style.ScrollbarSize;
 | 
			
		||||
        if (size_auto_fit_after_constraint.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
 | 
			
		||||
        if (size_auto_fit_after_constraint.y < size_contents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
 | 
			
		||||
            size_auto_fit.x += style.ScrollbarSize;
 | 
			
		||||
    }
 | 
			
		||||
    return size_auto_fit;
 | 
			
		||||
@@ -5137,7 +5160,7 @@ static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& co
 | 
			
		||||
    ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm);                // Expected window upper-left
 | 
			
		||||
    ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right
 | 
			
		||||
    ImVec2 size_expected = pos_max - pos_min;
 | 
			
		||||
    ImVec2 size_constrained = CalcSizeFullWithConstraint(window, size_expected);
 | 
			
		||||
    ImVec2 size_constrained = CalcSizeAfterConstraint(window, size_expected);
 | 
			
		||||
    *out_pos = pos_min;
 | 
			
		||||
    if (corner_norm.x == 0.0f)
 | 
			
		||||
        out_pos->x -= (size_constrained.x - size_expected.x);
 | 
			
		||||
@@ -5375,30 +5398,30 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
        const float window_border_size = window->WindowBorderSize;
 | 
			
		||||
 | 
			
		||||
        // Calculate auto-fit size, handle automatic resize
 | 
			
		||||
        const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
 | 
			
		||||
        ImVec2 size_for_scrollbars_visibility = window->SizeFullAtLastBegin;
 | 
			
		||||
        const ImVec2 size_auto_fit = CalcSizeAutoFit(window, window->SizeContents);
 | 
			
		||||
        ImVec2 size_full_modified(FLT_MAX, FLT_MAX);
 | 
			
		||||
        if (flags & ImGuiWindowFlags_AlwaysAutoResize && !window->Collapsed)
 | 
			
		||||
        {
 | 
			
		||||
            // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
 | 
			
		||||
            if (!window_size_x_set_by_api)
 | 
			
		||||
                window->SizeFull.x = size_for_scrollbars_visibility.x = size_auto_fit.x;
 | 
			
		||||
                window->SizeFull.x = size_full_modified.x = size_auto_fit.x;
 | 
			
		||||
            if (!window_size_y_set_by_api)
 | 
			
		||||
                window->SizeFull.y = size_for_scrollbars_visibility.y = size_auto_fit.y;
 | 
			
		||||
                window->SizeFull.y = size_full_modified.y = size_auto_fit.y;
 | 
			
		||||
        }
 | 
			
		||||
        else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
 | 
			
		||||
        {
 | 
			
		||||
            // Auto-fit only grows during the first few frames
 | 
			
		||||
            // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize ImGuiWindowFlags_AlwaysAutoResize.
 | 
			
		||||
            // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
 | 
			
		||||
            if (!window_size_x_set_by_api && window->AutoFitFramesX > 0)
 | 
			
		||||
                window->SizeFull.x = size_for_scrollbars_visibility.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
 | 
			
		||||
                window->SizeFull.x = size_full_modified.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
 | 
			
		||||
            if (!window_size_y_set_by_api && window->AutoFitFramesY > 0)
 | 
			
		||||
                window->SizeFull.y = size_for_scrollbars_visibility.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
 | 
			
		||||
                window->SizeFull.y = size_full_modified.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
 | 
			
		||||
            if (!window->Collapsed)
 | 
			
		||||
                MarkIniSettingsDirty(window);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Apply minimum/maximum window size constraints and final size
 | 
			
		||||
        window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
 | 
			
		||||
        window->SizeFull = CalcSizeAfterConstraint(window, window->SizeFull);
 | 
			
		||||
        window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
 | 
			
		||||
        if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
 | 
			
		||||
        {
 | 
			
		||||
@@ -5411,10 +5434,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
        // Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). 
 | 
			
		||||
        if (!window->Collapsed)
 | 
			
		||||
        {
 | 
			
		||||
            window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_for_scrollbars_visibility.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
 | 
			
		||||
            window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_for_scrollbars_visibility.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
 | 
			
		||||
            // When reading the current size we need to read it after size constraints have been applied
 | 
			
		||||
            float size_x_for_scrollbars = size_full_modified.x != FLT_MAX ? window->SizeFull.x : window->SizeFullAtLastBegin.x;
 | 
			
		||||
            float size_y_for_scrollbars = size_full_modified.y != FLT_MAX ? window->SizeFull.y : window->SizeFullAtLastBegin.y;
 | 
			
		||||
            window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
 | 
			
		||||
            window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
 | 
			
		||||
            if (window->ScrollbarX && !window->ScrollbarY)
 | 
			
		||||
                window->ScrollbarY = (window->SizeContents.y > size_for_scrollbars_visibility.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
 | 
			
		||||
                window->ScrollbarY = (window->SizeContents.y > size_y_for_scrollbars + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
 | 
			
		||||
            window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -5446,12 +5472,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
                rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
 | 
			
		||||
            else
 | 
			
		||||
                rect_to_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
 | 
			
		||||
            window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
 | 
			
		||||
            window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
 | 
			
		||||
        }
 | 
			
		||||
        else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)
 | 
			
		||||
        {
 | 
			
		||||
            ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
 | 
			
		||||
            window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
 | 
			
		||||
            window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Position tooltip (always follows mouse)
 | 
			
		||||
@@ -5459,7 +5485,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
        {
 | 
			
		||||
            ImVec2 ref_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
 | 
			
		||||
            ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
 | 
			
		||||
            window->PosFloat = FindBestPopupWindowPos(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
 | 
			
		||||
            window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
 | 
			
		||||
            if (window->AutoPosLastDirection == ImGuiDir_None)
 | 
			
		||||
                window->PosFloat = ref_pos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
 | 
			
		||||
        }
 | 
			
		||||
@@ -5555,7 +5581,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
                    if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Manual auto-fit when double-clicking
 | 
			
		||||
                        size_target = CalcSizeFullWithConstraint(window, size_auto_fit);
 | 
			
		||||
                        size_target = CalcSizeAfterConstraint(window, size_auto_fit);
 | 
			
		||||
                        ClearActiveID();
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (held)
 | 
			
		||||
@@ -10150,6 +10176,161 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_fla
 | 
			
		||||
    return InputIntN(label, v, 4, extra_flags);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static float CalcMaxPopupHeightFromItemCount(int items_count)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    if (items_count <= 0)
 | 
			
		||||
        return FLT_MAX;
 | 
			
		||||
    return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags)
 | 
			
		||||
{
 | 
			
		||||
    // Always consume the SetNextWindowSizeConstraint() call in our early return paths
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    bool backup_has_next_window_size_constraint = g.SetNextWindowSizeConstraint;
 | 
			
		||||
    g.SetNextWindowSizeConstraint = false;
 | 
			
		||||
        
 | 
			
		||||
    ImGuiWindow* window = GetCurrentWindow();
 | 
			
		||||
    if (window->SkipItems)
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    const ImGuiStyle& style = g.Style;
 | 
			
		||||
    const ImGuiID id = window->GetID(label);
 | 
			
		||||
    const float w = CalcItemWidth();
 | 
			
		||||
 | 
			
		||||
    const ImVec2 label_size = CalcTextSize(label, NULL, true);
 | 
			
		||||
    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
 | 
			
		||||
    const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
 | 
			
		||||
    ItemSize(total_bb, style.FramePadding.y);
 | 
			
		||||
    if (!ItemAdd(total_bb, id, &frame_bb))
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    const float arrow_size = SmallSquareSize();
 | 
			
		||||
 | 
			
		||||
    bool hovered, held;
 | 
			
		||||
    bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
 | 
			
		||||
 | 
			
		||||
    bool popup_open = IsPopupOpen(id);
 | 
			
		||||
 | 
			
		||||
    const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
 | 
			
		||||
    RenderNavHighlight(frame_bb, id);
 | 
			
		||||
    RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
 | 
			
		||||
    RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
 | 
			
		||||
    RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
 | 
			
		||||
 | 
			
		||||
    if (preview_value != NULL)
 | 
			
		||||
        RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
 | 
			
		||||
 | 
			
		||||
    if (label_size.x > 0)
 | 
			
		||||
        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
 | 
			
		||||
 | 
			
		||||
    if ((pressed || g.NavActivateId == id) && !popup_open)
 | 
			
		||||
    {
 | 
			
		||||
        if (window->DC.NavLayerCurrent == 0) 
 | 
			
		||||
            window->NavLastIds[0] = id;
 | 
			
		||||
        OpenPopupEx(id, false);
 | 
			
		||||
        popup_open = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!popup_open)
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    if (backup_has_next_window_size_constraint)
 | 
			
		||||
    {
 | 
			
		||||
        g.SetNextWindowSizeConstraint = true;
 | 
			
		||||
        g.SetNextWindowSizeConstraintRect.Min.x = ImMax(g.SetNextWindowSizeConstraintRect.Min.x, w);
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        if ((flags & ImGuiComboFlags_HeightMask_) == 0)
 | 
			
		||||
            flags |= ImGuiComboFlags_HeightRegular;
 | 
			
		||||
        IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_));    // Only one
 | 
			
		||||
        int popup_max_height_in_items = -1;
 | 
			
		||||
        if (flags & ImGuiComboFlags_HeightRegular)     popup_max_height_in_items = 8;
 | 
			
		||||
        else if (flags & ImGuiComboFlags_HeightSmall)  popup_max_height_in_items = 4;
 | 
			
		||||
        else if (flags & ImGuiComboFlags_HeightLarge)  popup_max_height_in_items = 20;
 | 
			
		||||
        SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    char name[16];
 | 
			
		||||
    ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
 | 
			
		||||
 | 
			
		||||
    // Peak into expected window size so we can position it
 | 
			
		||||
    if (ImGuiWindow* popup_window = FindWindowByName(name))
 | 
			
		||||
    {
 | 
			
		||||
        ImVec2 size_contents = CalcSizeContents(popup_window);
 | 
			
		||||
        ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
 | 
			
		||||
        if (flags & ImGuiComboFlags_PopupAlignLeft)
 | 
			
		||||
            popup_window->AutoPosLastDirection = ImGuiDir_Left;
 | 
			
		||||
        ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiWindowFlags_ComboBox);
 | 
			
		||||
        SetNextWindowPos(pos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ImGuiWindowFlags window_flags = ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
 | 
			
		||||
    if (!Begin(name, NULL, window_flags))
 | 
			
		||||
    {
 | 
			
		||||
        EndPopup();
 | 
			
		||||
        IM_ASSERT(0);   // This should never happen as we tested for IsPopupOpen() above
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Horizontally align ourselves with the framed text
 | 
			
		||||
    if (style.FramePadding.x != style.WindowPadding.x)
 | 
			
		||||
        Indent(style.FramePadding.x - style.WindowPadding.x);
 | 
			
		||||
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::EndCombo()
 | 
			
		||||
{
 | 
			
		||||
    const ImGuiStyle& style = GImGui->Style;
 | 
			
		||||
    if (style.FramePadding.x != style.WindowPadding.x)
 | 
			
		||||
        Unindent(style.FramePadding.x - style.WindowPadding.x);
 | 
			
		||||
    EndPopup();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Combo box function.
 | 
			
		||||
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
 | 
			
		||||
    const char* preview_text = NULL;
 | 
			
		||||
    if (*current_item >= 0 && *current_item < items_count)
 | 
			
		||||
        items_getter(data, *current_item, &preview_text);
 | 
			
		||||
 | 
			
		||||
    if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint)
 | 
			
		||||
    {
 | 
			
		||||
        float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
 | 
			
		||||
        SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));
 | 
			
		||||
    }
 | 
			
		||||
    if (!BeginCombo(label, preview_text, 0))
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    // Display items
 | 
			
		||||
    // FIXME-OPT: Use clipper
 | 
			
		||||
    bool value_changed = false;
 | 
			
		||||
    for (int i = 0; i < items_count; i++)
 | 
			
		||||
    {
 | 
			
		||||
        PushID((void*)(intptr_t)i);
 | 
			
		||||
        const bool item_selected = (i == *current_item);
 | 
			
		||||
        const char* item_text;
 | 
			
		||||
        if (!items_getter(data, i, &item_text))
 | 
			
		||||
            item_text = "*Unknown item*";
 | 
			
		||||
        if (Selectable(item_text, item_selected))
 | 
			
		||||
        {
 | 
			
		||||
            value_changed = true;
 | 
			
		||||
            *current_item = i;
 | 
			
		||||
        }
 | 
			
		||||
        if (item_selected && IsWindowAppearing())
 | 
			
		||||
            SetItemDefaultFocus(); //SetScrollHere();
 | 
			
		||||
        PopID();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    EndCombo();
 | 
			
		||||
    return value_changed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
 | 
			
		||||
{
 | 
			
		||||
    const char* const* items = (const char* const*)data;
 | 
			
		||||
@@ -10199,133 +10380,6 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
 | 
			
		||||
    return value_changed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags, ImVec2 popup_size)
 | 
			
		||||
{
 | 
			
		||||
    (void)flags; // Unused
 | 
			
		||||
    ImGuiWindow* window = GetCurrentWindow();
 | 
			
		||||
    if (window->SkipItems)
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    const ImGuiStyle& style = g.Style;
 | 
			
		||||
    const ImGuiID id = window->GetID(label);
 | 
			
		||||
    const float w = CalcItemWidth();
 | 
			
		||||
 | 
			
		||||
    const ImVec2 label_size = CalcTextSize(label, NULL, true);
 | 
			
		||||
    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
 | 
			
		||||
    const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
 | 
			
		||||
    ItemSize(total_bb, style.FramePadding.y);
 | 
			
		||||
    if (!ItemAdd(total_bb, id, &frame_bb))
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    const float arrow_size = SmallSquareSize();
 | 
			
		||||
 | 
			
		||||
    bool hovered, held;
 | 
			
		||||
    bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
 | 
			
		||||
 | 
			
		||||
    bool popup_open = IsPopupOpen(id);
 | 
			
		||||
 | 
			
		||||
    const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
 | 
			
		||||
    RenderNavHighlight(frame_bb, id);
 | 
			
		||||
    RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
 | 
			
		||||
    RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
 | 
			
		||||
    RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
 | 
			
		||||
 | 
			
		||||
    if (preview_value != NULL)
 | 
			
		||||
        RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
 | 
			
		||||
 | 
			
		||||
    if (label_size.x > 0)
 | 
			
		||||
        RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
 | 
			
		||||
 | 
			
		||||
    if ((pressed || g.NavActivateId == id) && !popup_open)
 | 
			
		||||
    {
 | 
			
		||||
        if (window->DC.NavLayerCurrent == 0) 
 | 
			
		||||
            window->NavLastIds[0] = id;
 | 
			
		||||
        OpenPopupEx(id, false);
 | 
			
		||||
        popup_open = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!popup_open)
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    if (popup_size.x == 0.0f)
 | 
			
		||||
        popup_size.x = w;
 | 
			
		||||
 | 
			
		||||
    float popup_y1 = frame_bb.Max.y;
 | 
			
		||||
    float popup_y2 = ImClamp(popup_y1 + popup_size.y, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y);
 | 
			
		||||
    if ((popup_y2 - popup_y1) < ImMin(popup_size.y, frame_bb.Min.y - style.DisplaySafeAreaPadding.y))
 | 
			
		||||
    {
 | 
			
		||||
        // Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
 | 
			
		||||
        popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
 | 
			
		||||
        popup_y2 = frame_bb.Min.y;
 | 
			
		||||
        SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        // Position our combo below
 | 
			
		||||
        SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
 | 
			
		||||
    }
 | 
			
		||||
    SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing);
 | 
			
		||||
    PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
 | 
			
		||||
 | 
			
		||||
    if (!BeginPopupEx(id, ImGuiWindowFlags_ComboBox))
 | 
			
		||||
    {
 | 
			
		||||
        IM_ASSERT(0);   // This should never happen as we tested for IsPopupOpen() above
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    Spacing();
 | 
			
		||||
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::EndCombo()
 | 
			
		||||
{
 | 
			
		||||
    EndPopup();
 | 
			
		||||
    PopStyleVar();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Combo box function.
 | 
			
		||||
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    const ImGuiStyle& style = g.Style;
 | 
			
		||||
 | 
			
		||||
    const char* preview_text = NULL;
 | 
			
		||||
    if (*current_item >= 0 && *current_item < items_count)
 | 
			
		||||
        items_getter(data, *current_item, &preview_text);
 | 
			
		||||
 | 
			
		||||
    // Size default to hold ~7 items
 | 
			
		||||
    if (height_in_items < 0)
 | 
			
		||||
        height_in_items = 7;
 | 
			
		||||
    float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
 | 
			
		||||
 | 
			
		||||
    if (!BeginCombo(label, preview_text, 0, ImVec2(0.0f, popup_height)))
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    // Display items
 | 
			
		||||
    // FIXME-OPT: Use clipper
 | 
			
		||||
    bool value_changed = false;
 | 
			
		||||
    for (int i = 0; i < items_count; i++)
 | 
			
		||||
    {
 | 
			
		||||
        PushID((void*)(intptr_t)i);
 | 
			
		||||
        const bool item_selected = (i == *current_item);
 | 
			
		||||
        const char* item_text;
 | 
			
		||||
        if (!items_getter(data, i, &item_text))
 | 
			
		||||
            item_text = "*Unknown item*";
 | 
			
		||||
        if (Selectable(item_text, item_selected))
 | 
			
		||||
        {
 | 
			
		||||
            value_changed = true;
 | 
			
		||||
            *current_item = i;
 | 
			
		||||
        }
 | 
			
		||||
        if (item_selected && IsWindowAppearing())
 | 
			
		||||
            SetItemDefaultFocus(); //SetScrollHere();
 | 
			
		||||
        PopID();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    EndCombo();
 | 
			
		||||
    return value_changed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
 | 
			
		||||
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
 | 
			
		||||
bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
 | 
			
		||||
@@ -10686,7 +10740,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
 | 
			
		||||
 | 
			
		||||
    bool pressed;
 | 
			
		||||
    bool menu_is_open = IsPopupOpen(id);
 | 
			
		||||
    bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
 | 
			
		||||
    bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##Menus"));
 | 
			
		||||
    ImGuiWindow* backed_nav_window = g.NavWindow;
 | 
			
		||||
    if (menuset_is_open)
 | 
			
		||||
        g.NavWindow = window;  // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
 | 
			
		||||
 
 | 
			
		||||
@@ -216,6 +216,14 @@ enum ImGuiSelectableFlagsPrivate_
 | 
			
		||||
 | 
			
		||||
enum ImGuiComboFlags_
 | 
			
		||||
{
 | 
			
		||||
    ImGuiComboFlags_PopupAlignLeft      = 1 << 0,   // Align the popup toward the left by default
 | 
			
		||||
 | 
			
		||||
    // If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
 | 
			
		||||
    ImGuiComboFlags_HeightSmall         = 1 << 1,   // Max ~4 items visible
 | 
			
		||||
    ImGuiComboFlags_HeightRegular       = 1 << 2,   // Max ~8 items visible (default)
 | 
			
		||||
    ImGuiComboFlags_HeightLarge         = 1 << 3,   // Max ~20 items visible
 | 
			
		||||
    ImGuiComboFlags_HeightLargest       = 1 << 4,   // As many fitting items as possible
 | 
			
		||||
    ImGuiComboFlags_HeightMask_         = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum ImGuiSeparatorFlags_
 | 
			
		||||
@@ -957,7 +965,7 @@ namespace ImGui
 | 
			
		||||
    IMGUI_API void          PushColumnClipRect(int column_index = -1);
 | 
			
		||||
 | 
			
		||||
    // FIXME-WIP: New Combo API
 | 
			
		||||
    IMGUI_API bool          BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0, ImVec2 popup_size = ImVec2(0.0f,0.0f));
 | 
			
		||||
    IMGUI_API bool          BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
 | 
			
		||||
    IMGUI_API void          EndCombo();
 | 
			
		||||
 | 
			
		||||
    // NB: All position are in absolute pixels coordinates (never using window coordinates internally)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user