mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
This commit is contained in:
commit
a6f37287d8
380
imgui.cpp
380
imgui.cpp
@ -694,7 +694,7 @@ static ImRect GetVisibleRect();
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static void CloseInactivePopups(ImGuiWindow* ref_window);
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static void ClosePopupToLevel(int remaining);
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static ImGuiWindow* GetFrontMostModalRootWindow();
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static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& rect_to_avoid);
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static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& rect_to_avoid);
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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@ -4508,14 +4508,14 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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{
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ImGuiContext& g = *GImGui;
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char window_name[16];
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
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if (override_previous_tooltip)
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if (ImGuiWindow* window = FindWindowByName(window_name))
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if (window->Active)
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{
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// Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
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window->HiddenFrames = 1;
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
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}
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ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoNavFocus;
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Begin(window_name, NULL, flags | extra_flags);
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@ -4558,7 +4558,7 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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int current_stack_size = g.CurrentPopupStack.Size;
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ImVec2 mouse_pos = g.IO.MousePos;
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ImVec2 popup_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : mouse_pos;
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##Menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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g.OpenPopupStack.push_back(popup_ref);
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else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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@ -4672,9 +4672,9 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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char name[20];
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if (flags & ImGuiWindowFlags_ChildMenu)
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ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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else
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ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
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ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
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bool is_open = Begin(name, NULL, flags);
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if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
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@ -4931,7 +4931,7 @@ static void CheckStacksSize(ImGuiWindow* window, bool write)
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IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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}
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static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid)
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static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid, ImGuiWindowFlags flags)
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{
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const ImGuiStyle& style = GImGui->Style;
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@ -4944,17 +4944,38 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size,
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//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
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//GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
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// Combo Box policy (we want a connecting edge)
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if (flags & ImGuiWindowFlags_ComboBox)
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{
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const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up };
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for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
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{
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const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
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if (n != -1 && dir == *last_dir) // Already tried this direction?
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continue;
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ImVec2 pos;
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if (dir == ImGuiDir_Down) pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y); // Below, Toward Right (default)
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if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right
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if (dir == ImGuiDir_Left) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left
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if (dir == ImGuiDir_Up) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left
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if (!r_outer.Contains(ImRect(pos, pos + size)))
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continue;
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*last_dir = dir;
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return pos;
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}
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}
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// Default popup policy
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const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left };
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for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
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{
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const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
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if (n != -1 && dir == *last_dir) // Already tried this direction?
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continue;
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float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x);
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if (avail_w < size.x)
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continue;
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float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y);
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if (avail_h < size.y)
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if (avail_w < size.x || avail_h < size.y)
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continue;
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ImVec2 pos;
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pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x;
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pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y;
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@ -5035,7 +5056,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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return window;
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}
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static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
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{
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ImGuiContext& g = *GImGui;
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if (g.SetNextWindowSizeConstraint)
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@ -5055,6 +5076,8 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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new_size = data.DesiredSize;
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}
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}
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// Minimum size
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if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
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{
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new_size = ImMax(new_size, g.Style.WindowMinSize);
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@ -5071,7 +5094,7 @@ static ImVec2 CalcSizeContents(ImGuiWindow* window)
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return sz + window->WindowPadding;
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}
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static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
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static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStyle& style = g.Style;
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@ -5080,16 +5103,16 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
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if ((flags & ImGuiWindowFlags_Tooltip) != 0)
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{
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// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
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size_auto_fit = window->SizeContents;
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size_auto_fit = size_contents;
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}
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else
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{
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// Handling case of auto fit window not fitting on the screen (on either axis): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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size_auto_fit = ImClamp(window->SizeContents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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ImVec2 size_auto_fit_after_constraint = CalcSizeFullWithConstraint(window, size_auto_fit);
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if (size_auto_fit_after_constraint.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
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// When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
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if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
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size_auto_fit.y += style.ScrollbarSize;
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if (size_auto_fit_after_constraint.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
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if (size_auto_fit_after_constraint.y < size_contents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
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size_auto_fit.x += style.ScrollbarSize;
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}
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return size_auto_fit;
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@ -5137,7 +5160,7 @@ static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& co
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ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left
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ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right
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ImVec2 size_expected = pos_max - pos_min;
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ImVec2 size_constrained = CalcSizeFullWithConstraint(window, size_expected);
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ImVec2 size_constrained = CalcSizeAfterConstraint(window, size_expected);
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*out_pos = pos_min;
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if (corner_norm.x == 0.0f)
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out_pos->x -= (size_constrained.x - size_expected.x);
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@ -5375,30 +5398,30 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const float window_border_size = window->WindowBorderSize;
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
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ImVec2 size_for_scrollbars_visibility = window->SizeFullAtLastBegin;
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window, window->SizeContents);
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ImVec2 size_full_modified(FLT_MAX, FLT_MAX);
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if (flags & ImGuiWindowFlags_AlwaysAutoResize && !window->Collapsed)
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{
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// Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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if (!window_size_x_set_by_api)
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window->SizeFull.x = size_for_scrollbars_visibility.x = size_auto_fit.x;
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window->SizeFull.x = size_full_modified.x = size_auto_fit.x;
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if (!window_size_y_set_by_api)
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window->SizeFull.y = size_for_scrollbars_visibility.y = size_auto_fit.y;
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window->SizeFull.y = size_full_modified.y = size_auto_fit.y;
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}
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else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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{
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// Auto-fit only grows during the first few frames
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// We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize ImGuiWindowFlags_AlwaysAutoResize.
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// We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
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if (!window_size_x_set_by_api && window->AutoFitFramesX > 0)
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window->SizeFull.x = size_for_scrollbars_visibility.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
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window->SizeFull.x = size_full_modified.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
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if (!window_size_y_set_by_api && window->AutoFitFramesY > 0)
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window->SizeFull.y = size_for_scrollbars_visibility.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
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window->SizeFull.y = size_full_modified.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
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if (!window->Collapsed)
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MarkIniSettingsDirty(window);
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}
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// Apply minimum/maximum window size constraints and final size
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window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
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window->SizeFull = CalcSizeAfterConstraint(window, window->SizeFull);
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window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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{
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@ -5411,10 +5434,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size).
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if (!window->Collapsed)
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{
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window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_for_scrollbars_visibility.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
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window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_for_scrollbars_visibility.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
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// When reading the current size we need to read it after size constraints have been applied
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float size_x_for_scrollbars = size_full_modified.x != FLT_MAX ? window->SizeFull.x : window->SizeFullAtLastBegin.x;
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float size_y_for_scrollbars = size_full_modified.y != FLT_MAX ? window->SizeFull.y : window->SizeFullAtLastBegin.y;
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window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
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window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
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if (window->ScrollbarX && !window->ScrollbarY)
|
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window->ScrollbarY = (window->SizeContents.y > size_for_scrollbars_visibility.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
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window->ScrollbarY = (window->SizeContents.y > size_y_for_scrollbars + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
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||||
}
|
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@ -5446,12 +5472,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
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else
|
||||
rect_to_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
|
||||
window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
|
||||
}
|
||||
else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)
|
||||
{
|
||||
ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
|
||||
window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
|
||||
}
|
||||
|
||||
// Position tooltip (always follows mouse)
|
||||
@ -5459,7 +5485,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
{
|
||||
ImVec2 ref_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
|
||||
ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
|
||||
window->PosFloat = FindBestPopupWindowPos(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
|
||||
if (window->AutoPosLastDirection == ImGuiDir_None)
|
||||
window->PosFloat = ref_pos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
|
||||
}
|
||||
@ -5555,7 +5581,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
|
||||
{
|
||||
// Manual auto-fit when double-clicking
|
||||
size_target = CalcSizeFullWithConstraint(window, size_auto_fit);
|
||||
size_target = CalcSizeAfterConstraint(window, size_auto_fit);
|
||||
ClearActiveID();
|
||||
}
|
||||
else if (held)
|
||||
@ -10150,6 +10176,161 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_fla
|
||||
return InputIntN(label, v, 4, extra_flags);
|
||||
}
|
||||
|
||||
static float CalcMaxPopupHeightFromItemCount(int items_count)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (items_count <= 0)
|
||||
return FLT_MAX;
|
||||
return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2);
|
||||
}
|
||||
|
||||
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags)
|
||||
{
|
||||
// Always consume the SetNextWindowSizeConstraint() call in our early return paths
|
||||
ImGuiContext& g = *GImGui;
|
||||
bool backup_has_next_window_size_constraint = g.SetNextWindowSizeConstraint;
|
||||
g.SetNextWindowSizeConstraint = false;
|
||||
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const float w = CalcItemWidth();
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
return false;
|
||||
|
||||
const float arrow_size = SmallSquareSize();
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
|
||||
|
||||
bool popup_open = IsPopupOpen(id);
|
||||
|
||||
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
||||
RenderNavHighlight(frame_bb, id);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
|
||||
RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
|
||||
|
||||
if (preview_value != NULL)
|
||||
RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
|
||||
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
if ((pressed || g.NavActivateId == id) && !popup_open)
|
||||
{
|
||||
if (window->DC.NavLayerCurrent == 0)
|
||||
window->NavLastIds[0] = id;
|
||||
OpenPopupEx(id, false);
|
||||
popup_open = true;
|
||||
}
|
||||
|
||||
if (!popup_open)
|
||||
return false;
|
||||
|
||||
if (backup_has_next_window_size_constraint)
|
||||
{
|
||||
g.SetNextWindowSizeConstraint = true;
|
||||
g.SetNextWindowSizeConstraintRect.Min.x = ImMax(g.SetNextWindowSizeConstraintRect.Min.x, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((flags & ImGuiComboFlags_HeightMask_) == 0)
|
||||
flags |= ImGuiComboFlags_HeightRegular;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one
|
||||
int popup_max_height_in_items = -1;
|
||||
if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8;
|
||||
else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4;
|
||||
else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20;
|
||||
SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
|
||||
}
|
||||
|
||||
char name[16];
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
|
||||
|
||||
// Peak into expected window size so we can position it
|
||||
if (ImGuiWindow* popup_window = FindWindowByName(name))
|
||||
{
|
||||
ImVec2 size_contents = CalcSizeContents(popup_window);
|
||||
ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
|
||||
if (flags & ImGuiComboFlags_PopupAlignLeft)
|
||||
popup_window->AutoPosLastDirection = ImGuiDir_Left;
|
||||
ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiWindowFlags_ComboBox);
|
||||
SetNextWindowPos(pos);
|
||||
}
|
||||
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
|
||||
if (!Begin(name, NULL, window_flags))
|
||||
{
|
||||
EndPopup();
|
||||
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
|
||||
return false;
|
||||
}
|
||||
|
||||
// Horizontally align ourselves with the framed text
|
||||
if (style.FramePadding.x != style.WindowPadding.x)
|
||||
Indent(style.FramePadding.x - style.WindowPadding.x);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui::EndCombo()
|
||||
{
|
||||
const ImGuiStyle& style = GImGui->Style;
|
||||
if (style.FramePadding.x != style.WindowPadding.x)
|
||||
Unindent(style.FramePadding.x - style.WindowPadding.x);
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
// Combo box function.
|
||||
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
const char* preview_text = NULL;
|
||||
if (*current_item >= 0 && *current_item < items_count)
|
||||
items_getter(data, *current_item, &preview_text);
|
||||
|
||||
if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint)
|
||||
{
|
||||
float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
|
||||
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));
|
||||
}
|
||||
if (!BeginCombo(label, preview_text, 0))
|
||||
return false;
|
||||
|
||||
// Display items
|
||||
// FIXME-OPT: Use clipper
|
||||
bool value_changed = false;
|
||||
for (int i = 0; i < items_count; i++)
|
||||
{
|
||||
PushID((void*)(intptr_t)i);
|
||||
const bool item_selected = (i == *current_item);
|
||||
const char* item_text;
|
||||
if (!items_getter(data, i, &item_text))
|
||||
item_text = "*Unknown item*";
|
||||
if (Selectable(item_text, item_selected))
|
||||
{
|
||||
value_changed = true;
|
||||
*current_item = i;
|
||||
}
|
||||
if (item_selected && IsWindowAppearing())
|
||||
SetItemDefaultFocus(); //SetScrollHere();
|
||||
PopID();
|
||||
}
|
||||
|
||||
EndCombo();
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
|
||||
{
|
||||
const char* const* items = (const char* const*)data;
|
||||
@ -10199,133 +10380,6 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags, ImVec2 popup_size)
|
||||
{
|
||||
(void)flags; // Unused
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const float w = CalcItemWidth();
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
return false;
|
||||
|
||||
const float arrow_size = SmallSquareSize();
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
|
||||
|
||||
bool popup_open = IsPopupOpen(id);
|
||||
|
||||
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
||||
RenderNavHighlight(frame_bb, id);
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
|
||||
RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
|
||||
|
||||
if (preview_value != NULL)
|
||||
RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
|
||||
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
if ((pressed || g.NavActivateId == id) && !popup_open)
|
||||
{
|
||||
if (window->DC.NavLayerCurrent == 0)
|
||||
window->NavLastIds[0] = id;
|
||||
OpenPopupEx(id, false);
|
||||
popup_open = true;
|
||||
}
|
||||
|
||||
if (!popup_open)
|
||||
return false;
|
||||
|
||||
if (popup_size.x == 0.0f)
|
||||
popup_size.x = w;
|
||||
|
||||
float popup_y1 = frame_bb.Max.y;
|
||||
float popup_y2 = ImClamp(popup_y1 + popup_size.y, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y);
|
||||
if ((popup_y2 - popup_y1) < ImMin(popup_size.y, frame_bb.Min.y - style.DisplaySafeAreaPadding.y))
|
||||
{
|
||||
// Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
|
||||
popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
|
||||
popup_y2 = frame_bb.Min.y;
|
||||
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Position our combo below
|
||||
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
|
||||
}
|
||||
SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing);
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
|
||||
|
||||
if (!BeginPopupEx(id, ImGuiWindowFlags_ComboBox))
|
||||
{
|
||||
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
|
||||
return false;
|
||||
}
|
||||
Spacing();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui::EndCombo()
|
||||
{
|
||||
EndPopup();
|
||||
PopStyleVar();
|
||||
}
|
||||
|
||||
// Combo box function.
|
||||
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const char* preview_text = NULL;
|
||||
if (*current_item >= 0 && *current_item < items_count)
|
||||
items_getter(data, *current_item, &preview_text);
|
||||
|
||||
// Size default to hold ~7 items
|
||||
if (height_in_items < 0)
|
||||
height_in_items = 7;
|
||||
float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
|
||||
|
||||
if (!BeginCombo(label, preview_text, 0, ImVec2(0.0f, popup_height)))
|
||||
return false;
|
||||
|
||||
// Display items
|
||||
// FIXME-OPT: Use clipper
|
||||
bool value_changed = false;
|
||||
for (int i = 0; i < items_count; i++)
|
||||
{
|
||||
PushID((void*)(intptr_t)i);
|
||||
const bool item_selected = (i == *current_item);
|
||||
const char* item_text;
|
||||
if (!items_getter(data, i, &item_text))
|
||||
item_text = "*Unknown item*";
|
||||
if (Selectable(item_text, item_selected))
|
||||
{
|
||||
value_changed = true;
|
||||
*current_item = i;
|
||||
}
|
||||
if (item_selected && IsWindowAppearing())
|
||||
SetItemDefaultFocus(); //SetScrollHere();
|
||||
PopID();
|
||||
}
|
||||
|
||||
EndCombo();
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
|
||||
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
|
||||
bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
|
||||
@ -10686,7 +10740,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
|
||||
bool pressed;
|
||||
bool menu_is_open = IsPopupOpen(id);
|
||||
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
|
||||
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##Menus"));
|
||||
ImGuiWindow* backed_nav_window = g.NavWindow;
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
|
||||
|
@ -216,6 +216,14 @@ enum ImGuiSelectableFlagsPrivate_
|
||||
|
||||
enum ImGuiComboFlags_
|
||||
{
|
||||
ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
|
||||
|
||||
// If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
|
||||
ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible
|
||||
ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
|
||||
ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
|
||||
ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
|
||||
ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
|
||||
};
|
||||
|
||||
enum ImGuiSeparatorFlags_
|
||||
@ -957,7 +965,7 @@ namespace ImGui
|
||||
IMGUI_API void PushColumnClipRect(int column_index = -1);
|
||||
|
||||
// FIXME-WIP: New Combo API
|
||||
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0, ImVec2 popup_size = ImVec2(0.0f,0.0f));
|
||||
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
|
||||
IMGUI_API void EndCombo();
|
||||
|
||||
// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
|
||||
|
Loading…
Reference in New Issue
Block a user