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Nav: Added ImGuiCol_NavWindowingHighlight into style (#323)
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parent
6aa8019763
commit
a68132948b
11
imgui.cpp
11
imgui.cpp
@ -833,6 +833,7 @@ ImGuiStyle::ImGuiStyle()
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Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.12f);
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}
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ImGuiIO::ImGuiIO()
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@ -1961,8 +1962,7 @@ static float NavScoreItemDistInterval(float a0, float a1, float b0, float b1)
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}
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// Scoring function for directional navigation. Based on https://gist.github.com/rygorous/6981057
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// FIXME-NAVIGATION: Pretty rough.
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// FIXME-NAVIGATION: May want to handle the degenerate case that we have commented out.
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// FIXME-NAVIGATION: Pretty rough. Also may want to handle the degenerate case that we have commented out.
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static bool NavScoreItem(ImRect cand)
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{
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ImGuiContext& g = *GImGui;
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@ -2540,7 +2540,6 @@ static void NavUpdate()
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g.NavWindowingToggleLayer &= (g.NavWindowingDisplayAlpha < 1.0f); // Once button is held long enough we don't consider it a tag-to-toggle-layer press anymore.
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// Select window to focus
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// FIXME-NAVIGATION: Need to clarify input semantic, naming is misleading/incorrect here.
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const int focus_change_dir = (int)IsNavInputPressed(ImGuiNavInput_PadFocusPrev, ImGuiNavReadMode_RepeatSlow) - (int)IsNavInputPressed(ImGuiNavInput_PadFocusNext, ImGuiNavReadMode_RepeatSlow);
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if (focus_change_dir != 0 && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal))
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{
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@ -4868,13 +4867,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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// Navigation windowing (via ImGuiKey_NavWindowing key) shows whole window selected
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// FIXME-NAVIGATION: Styling
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if (g.NavWindowingTarget == window)
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{
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ImRect bb = window->Rect();
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bb.Expand(g.FontSize);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, IM_COL32(255,255,255,(int)(30 * g.NavWindowingDisplayAlpha))/*ImGui::GetColorU32(ImGuiCol_HeaderHovered, 0.15f)*/, g.Style.WindowRounding);
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window->DrawList->AddRect(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_HeaderHovered, g.NavWindowingDisplayAlpha), g.Style.WindowRounding);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingDisplayAlpha), g.Style.WindowRounding);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_HeaderHovered, g.NavWindowingDisplayAlpha), g.Style.WindowRounding);
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}
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// Draw window + handle manual resize
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@ -5586,6 +5584,7 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
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case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
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case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
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case ImGuiCol_ModalWindowDarkening: return "ModalWindowDarkening";
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case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
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}
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IM_ASSERT(0);
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return "Unknown";
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