mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 14:16:36 +00:00
Combo: Added flags to BeginCombo() new api, removed explicit height, default to 8 instead of 7 items, allow popup height constraints via SetNextWindowSizeConstraints(), width expand if contents doesn't fit, popup reposition policy if it doesn't fit.
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parent
d9d231dc6b
commit
a5e9392140
112
imgui.cpp
112
imgui.cpp
@ -4026,7 +4026,7 @@ static void CheckStacksSize(ImGuiWindow* window, bool write)
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IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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}
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static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid)
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static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid, ImGuiWindowFlags flags)
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{
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const ImGuiStyle& style = GImGui->Style;
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@ -4039,17 +4039,38 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& si
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//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
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//GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
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// Combo Box policy (we want a connecting edge)
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if (flags & ImGuiWindowFlags_ComboBox)
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{
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const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up };
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for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
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{
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const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
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if (n != -1 && dir == *last_dir) // Already tried this direction?
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continue;
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ImVec2 pos;
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if (dir == ImGuiDir_Down) pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y); // Below, Toward Right (default)
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if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right
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if (dir == ImGuiDir_Left) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left
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if (dir == ImGuiDir_Up) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left
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if (!r_outer.Contains(ImRect(pos, pos + size)))
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continue;
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*last_dir = dir;
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return pos;
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}
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}
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// Default popup policy
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const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left };
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for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
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{
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const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
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if (n != -1 && dir == *last_dir) // Already tried this direction?
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continue;
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float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x);
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if (avail_w < size.x)
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continue;
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float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y);
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if (avail_h < size.y)
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if (avail_w < size.x || avail_h < size.y)
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continue;
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ImVec2 pos;
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pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x;
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pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y;
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@ -4539,12 +4560,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
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else
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rect_to_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
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}
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else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)
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{
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ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
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}
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// Position tooltip (always follows mouse)
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@ -4552,7 +4573,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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ImVec2 ref_pos = g.IO.MousePos;
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ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
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window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
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window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
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if (window->AutoPosLastDirection == ImGuiDir_None)
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window->PosFloat = ref_pos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
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}
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@ -9089,14 +9110,25 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
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return value_changed;
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}
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bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags, ImVec2 popup_size)
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static float CalcMaxPopupHeightFromItemCount(int items_count)
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{
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(void)flags; // Unused
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ImGuiContext& g = *GImGui;
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if (items_count <= 0)
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return FLT_MAX;
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return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2);
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}
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bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags)
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{
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// Always consume the SetNextWindowSizeConstraint() call in our early return paths
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ImGuiContext& g = *GImGui;
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bool backup_has_next_window_size_constraint = g.SetNextWindowSizeConstraint;
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g.SetNextWindowSizeConstraint = false;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w = CalcItemWidth();
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@ -9135,28 +9167,41 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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if (!popup_open)
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return false;
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if (popup_size.x == 0.0f)
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popup_size.x = w;
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// FIXME: Start using shared helpers or handle in Begin(). We have similar code in Begin() calling FindBestWindowPosForPopup()
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float popup_y1 = frame_bb.Max.y;
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float popup_y2 = ImClamp(popup_y1 + popup_size.y, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y);
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if ((popup_y2 - popup_y1) < ImMin(popup_size.y, frame_bb.Min.y - style.DisplaySafeAreaPadding.y))
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if (backup_has_next_window_size_constraint)
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{
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// Position our combo ABOVE because there's more space to fit!
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popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
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popup_y2 = frame_bb.Min.y;
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SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
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g.SetNextWindowSizeConstraint = true;
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g.SetNextWindowSizeConstraintRect.Min.x = ImMax(g.SetNextWindowSizeConstraintRect.Min.x, w);
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}
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else
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{
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// Position our combo below
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SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
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if ((flags & ImGuiComboFlags_HeightMask_) == 0)
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flags |= ImGuiComboFlags_HeightRegular;
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one
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int popup_max_height_in_items = -1;
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if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8;
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else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4;
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else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20;
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SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
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}
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SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing);
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if (!BeginPopupEx(id, ImGuiWindowFlags_ComboBox))
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char name[20];
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ImFormatString(name, IM_ARRAYSIZE(name), "##combo_%08X", id);
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// Peak into expected window size so we can position it
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if (ImGuiWindow* popup_window = FindWindowByName(name))
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{
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ImVec2 size_contents = CalcSizeContents(popup_window);
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ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
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if (flags & ImGuiComboFlags_PopupAlignLeft)
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popup_window->AutoPosLastDirection = ImGuiDir_Left;
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ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiWindowFlags_ComboBox);
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SetNextWindowPos(pos);
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}
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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if (!Begin(name, NULL, window_flags))
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{
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EndPopup();
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IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
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return false;
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}
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@ -9177,21 +9222,20 @@ void ImGui::EndCombo()
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}
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// Combo box function.
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bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
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bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items)
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{
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const char* preview_text = NULL;
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if (*current_item >= 0 && *current_item < items_count)
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items_getter(data, *current_item, &preview_text);
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// Size default to hold ~7 items
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if (height_in_items < 0)
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height_in_items = 7;
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float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) - style.ItemSpacing.y + (style.WindowPadding.y * 2);
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if (!BeginCombo(label, preview_text, 0, ImVec2(0.0f, popup_height)))
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if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint)
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{
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float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
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SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));
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}
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if (!BeginCombo(label, preview_text, 0))
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return false;
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// Display items
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@ -212,6 +212,14 @@ enum ImGuiSelectableFlagsPrivate_
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enum ImGuiComboFlags_
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{
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ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
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// If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
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ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible
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ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
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ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
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ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
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ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
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};
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enum ImGuiSeparatorFlags_
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@ -852,7 +860,7 @@ namespace ImGui
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IMGUI_API void PushColumnClipRect(int column_index = -1);
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// FIXME-WIP: New Combo API
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IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0, ImVec2 popup_size = ImVec2(0.0f,0.0f));
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IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
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IMGUI_API void EndCombo();
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// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
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