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Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
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@ -84,7 +84,9 @@ Other changes:
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- Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize
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grip without moving it.
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- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
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- Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
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- Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. (#5855)
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- Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only,
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making it easier when dealing with spammy logs. (#5855)
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- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using
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IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
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- Misc: Rework debug display of texture id in Metrics window to avoid compile-error when
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44
imgui.cpp
44
imgui.cpp
@ -4788,10 +4788,11 @@ void ImGui::NewFrame()
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UpdateDebugToolFlashStyleColor();
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if (g.DebugLocateFrames > 0 && --g.DebugLocateFrames == 0)
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g.DebugLocateId = 0;
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if (g.DebugLogClipperAutoDisableFrames > 0 && --g.DebugLogClipperAutoDisableFrames == 0)
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if (g.DebugLogAutoDisableFrames > 0 && --g.DebugLogAutoDisableFrames == 0)
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{
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DebugLog("(Debug Log: Auto-disabled ImGuiDebugLogFlags_EventClipper after 2 frames)\n");
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g.DebugLogFlags &= ~ImGuiDebugLogFlags_EventClipper;
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DebugLog("(Debug Log: Auto-disabled some ImGuiDebugLogFlags after 2 frames)\n");
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g.DebugLogFlags &= ~g.DebugLogAutoDisableFlags;
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g.DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None;
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}
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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@ -14968,6 +14969,29 @@ void ImGui::DebugLogV(const char* fmt, va_list args)
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#endif
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}
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// FIXME-LAYOUT: To be done automatically via layout mode once we rework ItemSize/ItemAdd into ItemLayout.
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static void SameLineOrWrap(const ImVec2& size)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 pos(window->DC.CursorPosPrevLine.x + g.Style.ItemSpacing.x, window->DC.CursorPosPrevLine.y);
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if (window->ClipRect.Contains(ImRect(pos, pos + size)))
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ImGui::SameLine();
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}
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static void ShowDebugLogFlag(const char* name, ImGuiDebugLogFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImVec2 size(ImGui::GetFrameHeight() + g.Style.ItemInnerSpacing.x + ImGui::CalcTextSize(name).x, ImGui::GetFrameHeight());
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SameLineOrWrap(size); // FIXME-LAYOUT: To be done automatically once we rework ItemSize/ItemAdd into ItemLayout.
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if (ImGui::CheckboxFlags(name, &g.DebugLogFlags, flags) && g.IO.KeyShift && (g.DebugLogFlags & flags) != 0)
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{
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g.DebugLogAutoDisableFrames = 2;
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g.DebugLogAutoDisableFlags |= flags;
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}
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ImGui::SetItemTooltip("Hold SHIFT when clicking to enable for 2 frames only (useful for spammy log entries)");
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}
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void ImGui::ShowDebugLogWindow(bool* p_open)
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{
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ImGuiContext& g = *GImGui;
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@ -14980,13 +15004,13 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
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}
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CheckboxFlags("All", &g.DebugLogFlags, ImGuiDebugLogFlags_EventMask_);
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SameLine(); CheckboxFlags("ActiveId", &g.DebugLogFlags, ImGuiDebugLogFlags_EventActiveId);
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SameLine(); CheckboxFlags("Focus", &g.DebugLogFlags, ImGuiDebugLogFlags_EventFocus);
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SameLine(); CheckboxFlags("Popup", &g.DebugLogFlags, ImGuiDebugLogFlags_EventPopup);
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SameLine(); CheckboxFlags("Nav", &g.DebugLogFlags, ImGuiDebugLogFlags_EventNav);
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SameLine(); if (CheckboxFlags("Clipper", &g.DebugLogFlags, ImGuiDebugLogFlags_EventClipper)) { g.DebugLogClipperAutoDisableFrames = 2; } if (IsItemHovered()) SetTooltip("Clipper log auto-disabled after 2 frames");
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//SameLine(); CheckboxFlags("Selection", &g.DebugLogFlags, ImGuiDebugLogFlags_EventSelection);
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SameLine(); CheckboxFlags("IO", &g.DebugLogFlags, ImGuiDebugLogFlags_EventIO);
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ShowDebugLogFlag("ActiveId", ImGuiDebugLogFlags_EventActiveId);
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ShowDebugLogFlag("Clipper", ImGuiDebugLogFlags_EventClipper);
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ShowDebugLogFlag("Focus", ImGuiDebugLogFlags_EventFocus);
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ShowDebugLogFlag("IO", ImGuiDebugLogFlags_EventIO);
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ShowDebugLogFlag("Nav", ImGuiDebugLogFlags_EventNav);
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ShowDebugLogFlag("Popup", ImGuiDebugLogFlags_EventPopup);
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//ShowDebugLogFlag("Selection", ImGuiDebugLogFlags_EventSelection);
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if (SmallButton("Clear"))
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{
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@ -6685,10 +6685,12 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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if (!filter.PassFilter(name))
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continue;
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ImGui::PushID(i);
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (ImGui::Button("?"))
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ImGui::DebugFlashStyleColor((ImGuiCol)i);
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ImGui::SetItemTooltip("Flash given color to identify places where it is used.");
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ImGui::SameLine();
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#endif
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ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
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if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
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{
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@ -1780,17 +1780,18 @@ struct ImGuiLocEntry
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enum ImGuiDebugLogFlags_
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{
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// Event types
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ImGuiDebugLogFlags_None = 0,
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ImGuiDebugLogFlags_EventActiveId = 1 << 0,
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ImGuiDebugLogFlags_EventFocus = 1 << 1,
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ImGuiDebugLogFlags_EventPopup = 1 << 2,
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ImGuiDebugLogFlags_EventNav = 1 << 3,
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ImGuiDebugLogFlags_EventClipper = 1 << 4,
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ImGuiDebugLogFlags_EventSelection = 1 << 5,
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ImGuiDebugLogFlags_EventIO = 1 << 6,
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ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO,
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ImGuiDebugLogFlags_OutputToTTY = 1 << 10, // Also send output to TTY
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ImGuiDebugLogFlags_OutputToTestEngine = 1 << 11, // Also send output to Test Engine
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ImGuiDebugLogFlags_None = 0,
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ImGuiDebugLogFlags_EventActiveId = 1 << 0,
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ImGuiDebugLogFlags_EventFocus = 1 << 1,
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ImGuiDebugLogFlags_EventPopup = 1 << 2,
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ImGuiDebugLogFlags_EventNav = 1 << 3,
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ImGuiDebugLogFlags_EventClipper = 1 << 4,
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ImGuiDebugLogFlags_EventSelection = 1 << 5,
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ImGuiDebugLogFlags_EventIO = 1 << 6,
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ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO,
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ImGuiDebugLogFlags_OutputToTTY = 1 << 20, // Also send output to TTY
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ImGuiDebugLogFlags_OutputToTestEngine = 1 << 21, // Also send output to Test Engine
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};
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struct ImGuiDebugAllocEntry
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@ -2161,7 +2162,8 @@ struct ImGuiContext
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ImGuiDebugLogFlags DebugLogFlags;
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ImGuiTextBuffer DebugLogBuf;
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ImGuiTextIndex DebugLogIndex;
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ImU8 DebugLogClipperAutoDisableFrames;
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ImGuiDebugLogFlags DebugLogAutoDisableFlags;
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ImU8 DebugLogAutoDisableFrames;
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ImU8 DebugLocateFrames; // For DebugLocateItemOnHover(). This is used together with DebugLocateId which is in a hot/cached spot above.
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ImS8 DebugBeginReturnValueCullDepth; // Cycle between 0..9 then wrap around.
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bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
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@ -2347,7 +2349,8 @@ struct ImGuiContext
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DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY;
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DebugLocateId = 0;
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DebugLogClipperAutoDisableFrames = 0;
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DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None;
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DebugLogAutoDisableFrames = 0;
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DebugLocateFrames = 0;
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DebugBeginReturnValueCullDepth = -1;
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DebugItemPickerActive = false;
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