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@ -2979,6 +2979,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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}
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}
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g.ActiveId = id;
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g.ActiveId = id;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdNoClearOnFocusLoss = false;
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g.ActiveIdWindow = window;
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g.ActiveIdWindow = window;
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g.ActiveIdHasBeenEditedThisFrame = false;
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g.ActiveIdHasBeenEditedThisFrame = false;
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if (id)
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if (id)
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@ -2996,7 +2997,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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void ImGui::ClearActiveID()
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void ImGui::ClearActiveID()
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{
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{
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SetActiveID(0, NULL);
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SetActiveID(0, NULL); // g.ActiveId = 0;
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}
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}
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void ImGui::SetHoveredID(ImGuiID id)
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void ImGui::SetHoveredID(ImGuiID id)
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@ -3401,6 +3402,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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FocusWindow(window);
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FocusWindow(window);
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SetActiveID(window->MoveId, window);
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SetActiveID(window->MoveId, window);
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g.NavDisableHighlight = true;
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g.NavDisableHighlight = true;
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g.ActiveIdNoClearOnFocusLoss = true;
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g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
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g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
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bool can_move_window = true;
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bool can_move_window = true;
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@ -6775,7 +6777,8 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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// - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run.
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// - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run.
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// - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId)
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// - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId)
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// - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window.
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// - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window.
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if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindowDockStop != focus_front_window && !active_id_window_is_dock_node_host)
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if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindowDockStop != focus_front_window)
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if (!g.ActiveIdNoClearOnFocusLoss && !active_id_window_is_dock_node_host)
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ClearActiveID();
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ClearActiveID();
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// Passing NULL allow to disable keyboard focus
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// Passing NULL allow to disable keyboard focus
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@ -1314,6 +1314,7 @@ struct ImGuiContext
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float ActiveIdTimer;
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float ActiveIdTimer;
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused.
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bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenEditedThisFrame;
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bool ActiveIdHasBeenEditedThisFrame;
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@ -7395,8 +7395,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Undock
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// Undock
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DockContextQueueUndockWindow(&g, docked_window);
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DockContextQueueUndockWindow(&g, docked_window);
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g.MovingWindow = docked_window;
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g.MovingWindow = docked_window;
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g.ActiveId = g.MovingWindow->MoveId;
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SetActiveID(g.MovingWindow->MoveId, g.MovingWindow);
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g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min;
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g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min;
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g.ActiveIdNoClearOnFocusLoss = true;
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}
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}
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}
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}
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}
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}
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