diff --git a/imgui.cpp b/imgui.cpp index f03f787a..9a8c8b3b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2979,6 +2979,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) } g.ActiveId = id; g.ActiveIdAllowOverlap = false; + g.ActiveIdNoClearOnFocusLoss = false; g.ActiveIdWindow = window; g.ActiveIdHasBeenEditedThisFrame = false; if (id) @@ -2996,7 +2997,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) void ImGui::ClearActiveID() { - SetActiveID(0, NULL); + SetActiveID(0, NULL); // g.ActiveId = 0; } void ImGui::SetHoveredID(ImGuiID id) @@ -3401,6 +3402,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) FocusWindow(window); SetActiveID(window->MoveId, window); g.NavDisableHighlight = true; + g.ActiveIdNoClearOnFocusLoss = true; g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos; bool can_move_window = true; @@ -6775,8 +6777,9 @@ void ImGui::FocusWindow(ImGuiWindow* window) // - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run. // - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId) // - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window. - if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindowDockStop != focus_front_window && !active_id_window_is_dock_node_host) - ClearActiveID(); + if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindowDockStop != focus_front_window) + if (!g.ActiveIdNoClearOnFocusLoss && !active_id_window_is_dock_node_host) + ClearActiveID(); // Passing NULL allow to disable keyboard focus if (!window) diff --git a/imgui_internal.h b/imgui_internal.h index e3253fb4..2dada7af 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1314,6 +1314,7 @@ struct ImGuiContext float ActiveIdTimer; bool ActiveIdIsJustActivated; // Set at the time of activation for one frame bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) + bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused. bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. bool ActiveIdHasBeenEditedThisFrame; diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 374e6b5d..1103167e 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -7395,8 +7395,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, // Undock DockContextQueueUndockWindow(&g, docked_window); g.MovingWindow = docked_window; - g.ActiveId = g.MovingWindow->MoveId; + SetActiveID(g.MovingWindow->MoveId, g.MovingWindow); g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min; + g.ActiveIdNoClearOnFocusLoss = true; } } }