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12
.github/workflows/build.yml
vendored
12
.github/workflows/build.yml
vendored
@ -54,7 +54,7 @@ jobs:
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- name: Build example_null (single file build)
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shell: bash
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run: |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp
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@ -190,6 +190,14 @@ jobs:
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- name: Build example_null (single file build)
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run: |
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echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with ImWchar32)
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run: |
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echo '#define ImWchar ImWchar32' > example_single_file.cpp
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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@ -226,7 +234,7 @@ jobs:
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- name: Build example_null (single file build)
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run: |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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@ -45,6 +45,15 @@ Other Changes:
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when the menu is not open. (#3030)
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- InputText: Fixed password fields displaying ASCII spaces as blanks instead of using the '*'
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glyph. (#2149, #515)
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- Added optional support for Unicode plane 1-16 (#2538, #2541, #2815) [@cloudwu, @samhocevar]
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- Compile-time enable with '#define ImWchar ImWchar32' in imconfig.h.
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- Generally more consistent support for unsupported codepoints (0xFFFD), in particular when
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using the default, non-fitting characters will be turned into 0xFFFD instead of being ignored.
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- Surrogate pairs are supported when submitting UTF-16 data via io.AddInputCharacterUTF16(),
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allowing for more complete CJK input.
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- sizeof(ImWchar) goes from 2 to 4. IM_UNICODE_CODEPOINT_MAX goes from 0xFFFF to 0x10FFFF.
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- Various structures such as ImFont, ImFontGlyphRangesBuilder will use more memory, this
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is currently not particularly efficient.
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- Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child
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window also manipulate the ItemFlags stack. (#3024) [@Stanbroek]
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
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@ -53,6 +62,8 @@ Other Changes:
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ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions (backported from the docking branch).
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Those functions makes it easier for example apps to support hi-dpi features without setting up
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a manifest.
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- Backends: Win32: Calling AddInputCharacterUTF16() from WM_CHAR message handler in order to support
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high-plane surrogate pairs. (#2815) [@cloudwu, @samhocevar]
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- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
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currently does nothing).
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- Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71]
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@ -28,6 +28,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs)
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// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
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// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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@ -1525,6 +1525,7 @@ ImFileHandle ImFileOpen(const char* filename, const char* mode)
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{
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#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__)
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// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames.
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// Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32!
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const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0);
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const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0);
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ImVector<ImWchar> buf;
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