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Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
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@ -22,7 +22,8 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983)
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// 2024-01-09: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink.
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// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accommodating for NetBSD systems having only "libGL.so.3" available. (#6983)
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// 2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445)
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// 2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445)
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// 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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// 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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// 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375)
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// 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375)
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@ -668,6 +668,10 @@ static int open_libgl(void)
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{
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{
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// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
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// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
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libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
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libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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return GL3W_ERROR_LIBRARY_OPEN;
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*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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@ -101,6 +101,8 @@ Other changes:
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register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
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register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
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- Backends: GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when
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- Backends: GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when
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compiling in MBCS mode. (#7174) [@kimidaisuki22]
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compiling in MBCS mode. (#7174) [@kimidaisuki22]
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- Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in
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case of missing symlink. Fix 1.90 regression for some distros. (#6983)
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- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
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- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
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vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
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vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
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- Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous
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- Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous
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