diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp index 08cc84a1..a36a7ac2 100644 --- a/backends/imgui_impl_opengl3.cpp +++ b/backends/imgui_impl_opengl3.cpp @@ -22,7 +22,8 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983) +// 2024-01-09: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. +// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accommodating for NetBSD systems having only "libGL.so.3" available. (#6983) // 2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445) // 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) // 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375) diff --git a/backends/imgui_impl_opengl3_loader.h b/backends/imgui_impl_opengl3_loader.h index 15ba44f5..85c58c4e 100644 --- a/backends/imgui_impl_opengl3_loader.h +++ b/backends/imgui_impl_opengl3_loader.h @@ -668,6 +668,10 @@ static int open_libgl(void) { // While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983 libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL); + if (!libgl) + libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL); + if (!libgl) + libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL); if (!libgl) return GL3W_ERROR_LIBRARY_OPEN; *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 7b1d5fdd..55f1fbff 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -101,6 +101,8 @@ Other changes: register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante] - Backends: GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when compiling in MBCS mode. (#7174) [@kimidaisuki22] +- Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in + case of missing symlink. Fix 1.90 regression for some distros. (#6983) - Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon] - Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous