Merge branch 'master' into viewport + specific changes for GLFW callbacks

# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_glfw.cpp
This commit is contained in:
omar
2018-11-08 16:56:51 +01:00
17 changed files with 99 additions and 58 deletions

View File

@ -65,6 +65,8 @@ int main(int, char**)
bool err = glewInit() != GLEW_OK;
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
bool err = gladLoadGL() == 0;
#else
bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization.
#endif
if (err)
{
@ -72,7 +74,7 @@ int main(int, char**)
return 1;
}
// Setup Dear ImGui binding
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
@ -81,10 +83,11 @@ int main(int, char**)
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
// Setup Platform/Renderer bindings
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init(glsl_version);
// Setup style
// Setup Style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();