Merge branch 'master' into viewport + specific changes for GLFW callbacks

# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_glfw.cpp
This commit is contained in:
omar
2018-11-08 16:56:51 +01:00
17 changed files with 99 additions and 58 deletions

View File

@ -34,7 +34,7 @@ int main(int, char**)
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(1); // Enable vsync
// Setup Dear ImGui binding
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
@ -43,10 +43,11 @@ int main(int, char**)
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
// Setup Platform/Renderer bindings
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL2_Init();
// Setup style
// Setup Style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();