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Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts: # examples/example_glfw_opengl3/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx9/main.cpp # examples/imgui_impl_glfw.cpp
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@ -78,7 +78,9 @@ Other Changes:
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in particular, points_count==0 could lead to a memory stomp if the draw list was previously empty.
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- Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects
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in the WM_SIZE handler. (#2088) [@ice1000]
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- Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
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- Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) [@doug-moen]
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