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Internals: Popup: Separating MousePosOnOpen and PopupPosOnOpen. They are equal in the master branch but different in the navigation branch.
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@ -3725,7 +3725,9 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL.
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ImVec2 mouse_pos = g.IO.MousePos;
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ImVec2 popup_pos = mouse_pos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL.
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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g.OpenPopupStack.push_back(popup_ref);
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else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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@ -4479,7 +4481,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Popup first latch mouse position, will position itself when it appears next frame
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window->AutoPosLastDirection = ImGuiDir_None;
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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window->PosFloat = g.IO.MousePos;
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window->PosFloat = g.CurrentPopupStack.back().PopupPosOnOpen;
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}
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// Collapse window by double-clicking on title bar
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