diff --git a/imgui.cpp b/imgui.cpp index bf40902b..2f2443a2 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3725,7 +3725,9 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing) ImGuiContext& g = *GImGui; ImGuiWindow* parent_window = g.CurrentWindow; int current_stack_size = g.CurrentPopupStack.Size; - ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL. + ImVec2 mouse_pos = g.IO.MousePos; + ImVec2 popup_pos = mouse_pos; // NB: In the Navigation branch popup_pos may not use mouse_pos. + ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL. if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) @@ -4479,7 +4481,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // Popup first latch mouse position, will position itself when it appears next frame window->AutoPosLastDirection = ImGuiDir_None; if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api) - window->PosFloat = g.IO.MousePos; + window->PosFloat = g.CurrentPopupStack.back().PopupPosOnOpen; } // Collapse window by double-clicking on title bar diff --git a/imgui_internal.h b/imgui_internal.h index c8097025..bdadc464 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -401,9 +401,10 @@ struct ImGuiPopupRef ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() ImGuiWindow* ParentWindow; // Set on OpenPopup() ImGuiID ParentMenuSet; // Set on OpenPopup() + ImVec2 PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse) ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup - ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } + ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& popup_pos, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; PopupPosOnOpen = popup_pos; MousePosOnOpen = mouse_pos; } }; struct ImGuiColumnData