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Renamed GetWindowFont()->GetFont(), GetWindowFontSize()->GetFontSize() (related to #340)
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12
imgui.cpp
12
imgui.cpp
@ -149,6 +149,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
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- 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
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- 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
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- 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis.
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@ -424,7 +425,6 @@
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- window: get size/pos helpers given names (see discussion in #249)
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- window: a collapsed window can be stuck behind the main menu bar?
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- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
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- window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340)
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- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
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- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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@ -4828,16 +4828,14 @@ ImDrawList* ImGui::GetWindowDrawList()
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return window->DrawList;
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}
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ImFont* ImGui::GetWindowFont()
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ImFont* ImGui::GetFont()
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{
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ImGuiState& g = *GImGui;
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return g.Font;
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return GImGui->Font;
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}
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float ImGui::GetWindowFontSize()
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float ImGui::GetFontSize()
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{
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ImGuiState& g = *GImGui;
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return g.FontSize;
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return GImGui->FontSize;
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}
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void ImGui::SetWindowFontScale(float scale)
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8
imgui.h
8
imgui.h
@ -126,14 +126,12 @@ namespace ImGui
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IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates
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IMGUI_API float GetWindowContentRegionWidth(); //
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IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives
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IMGUI_API ImFont* GetWindowFont();
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IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
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IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api)
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IMGUI_API ImVec2 GetWindowSize(); // get current window size
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IMGUI_API float GetWindowWidth();
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IMGUI_API float GetWindowHeight();
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IMGUI_API bool IsWindowCollapsed();
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin()
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IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin()
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@ -171,6 +169,8 @@ namespace ImGui
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
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IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
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@ -435,6 +435,8 @@ namespace ImGui
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// Obsolete (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+
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static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE 1.36+
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static inline bool GetWindowCollapsed() { return ImGui::IsWindowCollapsed(); } // OBSOLETE 1.39+
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@ -1108,7 +1108,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::InvisibleButton("##dummy", size);
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if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
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ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255));
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ImGui::GetWindowDrawList()->AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
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ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
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ImGui::TreePop();
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}
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}
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