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	Drag and Drop: Increased payload data type to 32 characters. (#143)
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		| @@ -111,7 +111,7 @@ Other Changes: | ||||
| - Columns: Fixed a memory leak of ImGuiColumnsSet's Columns vector. (#1529) [@unprompted] | ||||
| - MenuBar: Fixed menu bar pushing a clipping rect outside of its allocated bound (usually unnoticeable). | ||||
| - TreeNode: nodes with the ImGuiTreeNodeFlags_Leaf flag correctly disable highlight when DragDrop is active. (#143, #581) | ||||
| - Drag and Drop: Increased payload type string to 12 characters instead of 8. (#143) | ||||
| - Drag and Drop: Increased payload type string to 32 characters instead of 8. (#143) | ||||
| - Drag and Drop: TreeNode as drop target displays rectangle over full frame. (#1597, #143) | ||||
| - DragFloat: Fix/workaround for backends which do not preserve a valid mouse position when dragged out of bounds. (#1559) | ||||
| - Slider, Combo: Use ImGuiCol_FrameBgHovered color when hovered. (#1456) [@stfx] | ||||
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							| @@ -458,7 +458,7 @@ namespace ImGui | ||||
|     // Drag and Drop | ||||
|     // [BETA API] Missing Demo code. API may evolve. | ||||
|     IMGUI_API bool          BeginDragDropSource(ImGuiDragDropFlags flags = 0);                                      // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() | ||||
|     IMGUI_API bool          SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 12 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. | ||||
|     IMGUI_API bool          SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. | ||||
|     IMGUI_API void          EndDragDropSource();                                                                    // only call EndDragDropSource() if BeginDragDropSource() returns true! | ||||
|     IMGUI_API bool          BeginDragDropTarget();                                                                  // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() | ||||
|     IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0);            // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. | ||||
| @@ -1348,7 +1348,7 @@ struct ImGuiPayload | ||||
|     ImGuiID         SourceId;           // Source item id | ||||
|     ImGuiID         SourceParentId;     // Source parent id (if available) | ||||
|     int             DataFrameCount;     // Data timestamp | ||||
|     char            DataType[12 + 1];   // Data type tag (short user-supplied string, 12 characters max) | ||||
|     char            DataType[32+1];     // Data type tag (short user-supplied string, 32 characters max) | ||||
|     bool            Preview;            // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) | ||||
|     bool            Delivery;           // Set when AcceptDragDropPayload() was called and mouse button is released over the target item. | ||||
|  | ||||
|   | ||||
| @@ -662,7 +662,7 @@ struct ImGuiContext | ||||
|     ImGuiID                 DragDropAcceptIdPrev;               // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) | ||||
|     int                     DragDropAcceptFrameCount;           // Last time a target expressed a desire to accept the source | ||||
|     ImVector<unsigned char> DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly | ||||
|     unsigned char           DragDropPayloadBufLocal[8]; | ||||
|     unsigned char           DragDropPayloadBufLocal[8];         // Local buffer for small payloads | ||||
|  | ||||
|     // Widget state | ||||
|     ImGuiTextEditState      InputTextState; | ||||
|   | ||||
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