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Drag and Drop: Increased payload data type to 32 characters. (#143)
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@ -111,7 +111,7 @@ Other Changes:
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- Columns: Fixed a memory leak of ImGuiColumnsSet's Columns vector. (#1529) [@unprompted]
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- Columns: Fixed a memory leak of ImGuiColumnsSet's Columns vector. (#1529) [@unprompted]
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- MenuBar: Fixed menu bar pushing a clipping rect outside of its allocated bound (usually unnoticeable).
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- MenuBar: Fixed menu bar pushing a clipping rect outside of its allocated bound (usually unnoticeable).
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- TreeNode: nodes with the ImGuiTreeNodeFlags_Leaf flag correctly disable highlight when DragDrop is active. (#143, #581)
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- TreeNode: nodes with the ImGuiTreeNodeFlags_Leaf flag correctly disable highlight when DragDrop is active. (#143, #581)
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- Drag and Drop: Increased payload type string to 12 characters instead of 8. (#143)
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- Drag and Drop: Increased payload type string to 32 characters instead of 8. (#143)
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- Drag and Drop: TreeNode as drop target displays rectangle over full frame. (#1597, #143)
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- Drag and Drop: TreeNode as drop target displays rectangle over full frame. (#1597, #143)
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- DragFloat: Fix/workaround for backends which do not preserve a valid mouse position when dragged out of bounds. (#1559)
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- DragFloat: Fix/workaround for backends which do not preserve a valid mouse position when dragged out of bounds. (#1559)
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- Slider, Combo: Use ImGuiCol_FrameBgHovered color when hovered. (#1456) [@stfx]
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- Slider, Combo: Use ImGuiCol_FrameBgHovered color when hovered. (#1456) [@stfx]
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4
imgui.h
4
imgui.h
@ -458,7 +458,7 @@ namespace ImGui
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// Drag and Drop
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// Drag and Drop
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// [BETA API] Missing Demo code. API may evolve.
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// [BETA API] Missing Demo code. API may evolve.
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
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IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
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IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 12 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
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IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
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IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
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IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
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IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
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IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
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IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
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IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
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@ -1348,7 +1348,7 @@ struct ImGuiPayload
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ImGuiID SourceId; // Source item id
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ImGuiID SourceId; // Source item id
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ImGuiID SourceParentId; // Source parent id (if available)
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ImGuiID SourceParentId; // Source parent id (if available)
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int DataFrameCount; // Data timestamp
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int DataFrameCount; // Data timestamp
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char DataType[12 + 1]; // Data type tag (short user-supplied string, 12 characters max)
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char DataType[32+1]; // Data type tag (short user-supplied string, 32 characters max)
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bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets)
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bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets)
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bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item.
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bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item.
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@ -662,7 +662,7 @@ struct ImGuiContext
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
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unsigned char DragDropPayloadBufLocal[8];
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unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
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// Widget state
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// Widget state
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ImGuiTextEditState InputTextState;
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ImGuiTextEditState InputTextState;
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