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Docking: Fix bug added in 71a58261
+ Misc docking omments
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28dd8d7efd
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@ -3398,7 +3398,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
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// (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!)
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if (g.IO.MouseClicked[0])
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{
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ImGuiWindow* root_window = g.HoveredWindow->RootWindowDockStop;
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ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindowDockStop : NULL;
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if (root_window != NULL)
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{
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StartMouseMovingWindow(g.HoveredWindow);
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@ -13006,6 +13006,7 @@ bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir
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}
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// host_node may be NULL if the window doesn't have a DockNode already.
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// FIXME-DOCK: This is misnamed since it's also doing the filtering.
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static void ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking)
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{
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ImGuiContext& g = *GImGui;
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@ -14253,7 +14254,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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return;
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}
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// Position window
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// Position/Size window
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SetNextWindowPos(node->Pos);
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SetNextWindowSize(node->Size);
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g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos()
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@ -14346,7 +14347,8 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
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const bool do_preview = payload->IsPreview() || payload->IsDelivery();
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if (do_preview && (node != NULL || allow_null_target_node))
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{
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ImGuiDockPreviewData split_inner, split_outer;
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ImGuiDockPreviewData split_inner;
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ImGuiDockPreviewData split_outer;
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ImGuiDockPreviewData* split_data = &split_inner;
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if (node && (node->ParentNode || node->IsCentralNode()))
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if (ImGuiDockNode* root_node = DockNodeGetRootNode(node))
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9
imgui.h
9
imgui.h
@ -1609,8 +1609,13 @@ struct ImGuiSizeCallbackData
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ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing.
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};
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// [BETA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions.
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// Provide hints to the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) and OS level parent/child relationships.
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// [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions.
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// Important: the content of this class is still highly WIP and likely to change and be refactored
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// before we stabilize Docking features. Please be mindful if using this.
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// Provide hints:
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// - To the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.)
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// - To the platform back-end for OS level parent/child relationships of viewport.
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// - To the docking system for various options and filtering.
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struct ImGuiWindowClass
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{
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ImGuiID ClassId; // User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others.
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@ -1912,6 +1912,7 @@ namespace ImGui
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IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);
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IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos);
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inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; }
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IMGUI_API bool GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window);
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IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open);
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IMGUI_API void BeginDockableDragDropSource(ImGuiWindow* window);
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