mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-04 07:01:04 +01:00 
			
		
		
		
	Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
This commit is contained in:
		
							
								
								
									
										36
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -6082,28 +6082,40 @@ static inline void ClampWindowPos(ImGuiWindow* window, const ImRect& visibility_
 | 
			
		||||
    window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void RenderWindowOuterSingleBorder(ImGuiWindow* window, int border_n, ImU32 border_col, float border_size)
 | 
			
		||||
{
 | 
			
		||||
    const ImGuiResizeBorderDef& def = resize_border_def[border_n];
 | 
			
		||||
    const float rounding = window->WindowRounding;
 | 
			
		||||
    const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f);
 | 
			
		||||
    window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
 | 
			
		||||
    window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
 | 
			
		||||
    window->DrawList->PathStroke(border_col, ImDrawFlags_None, border_size);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    float rounding = window->WindowRounding;
 | 
			
		||||
    float border_size = window->WindowBorderSize;
 | 
			
		||||
    if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground))
 | 
			
		||||
        window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
 | 
			
		||||
 | 
			
		||||
    const float border_size = window->WindowBorderSize;
 | 
			
		||||
    const ImU32 border_col = GetColorU32(ImGuiCol_Border);
 | 
			
		||||
    if (border_size > 0.0f && (window->Flags & ImGuiWindowFlags_NoBackground) == 0)
 | 
			
		||||
        window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, 0, window->WindowBorderSize);
 | 
			
		||||
    else if (border_size > 0.0f)
 | 
			
		||||
    {
 | 
			
		||||
        if (window->ChildFlags & ImGuiChildFlags_ResizeX) // Similar code as 'resize_border_mask' computation in UpdateWindowManualResize() but we specifically only always draw explicit child resize border.
 | 
			
		||||
            RenderWindowOuterSingleBorder(window, 1, border_col, border_size);
 | 
			
		||||
        if (window->ChildFlags & ImGuiChildFlags_ResizeY)
 | 
			
		||||
            RenderWindowOuterSingleBorder(window, 3, border_col, border_size);
 | 
			
		||||
    }
 | 
			
		||||
    if (window->ResizeBorderHovered != -1 || window->ResizeBorderHeld != -1)
 | 
			
		||||
    {
 | 
			
		||||
        const int border_n = (window->ResizeBorderHeld != -1) ? window->ResizeBorderHeld : window->ResizeBorderHovered;
 | 
			
		||||
        const ImGuiResizeBorderDef& def = resize_border_def[border_n];
 | 
			
		||||
        const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f);
 | 
			
		||||
        const ImU32 border_col = GetColorU32((window->ResizeBorderHeld != -1) ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
 | 
			
		||||
        window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
 | 
			
		||||
        window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
 | 
			
		||||
        window->DrawList->PathStroke(border_col, 0, ImMax(2.0f, border_size)); // Thicker than usual
 | 
			
		||||
        const ImU32 border_col_resizing = GetColorU32((window->ResizeBorderHeld != -1) ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
 | 
			
		||||
        RenderWindowOuterSingleBorder(window, border_n, border_col_resizing, ImMax(2.0f, window->WindowBorderSize)); // Thicker than usual
 | 
			
		||||
    }
 | 
			
		||||
    if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
 | 
			
		||||
    {
 | 
			
		||||
        float y = window->Pos.y + window->TitleBarHeight() - 1;
 | 
			
		||||
        window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize);
 | 
			
		||||
        window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), border_col, g.Style.FrameBorderSize);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user