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https://github.com/Drezil/imgui.git
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Changed new ImDrawList::AddLine() half_thickness to hickness, just in time for release
This commit is contained in:
parent
729e524955
commit
a1582874d3
10
imgui.cpp
10
imgui.cpp
@ -7555,10 +7555,10 @@ void ImDrawList::AddVtxUV(const ImVec2& pos, ImU32 col, const ImVec2& uv)
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}
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}
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// NB: memory should be reserved for 6 vertices by the caller.
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// NB: memory should be reserved for 6 vertices by the caller.
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void ImDrawList::AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col, float half_thickness)
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void ImDrawList::AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
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{
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{
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const float inv_length = 1.0f / sqrtf(ImLengthSqr(b - a));
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const float inv_length = 1.0f / sqrtf(ImLengthSqr(b - a));
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const ImVec2 hn = (b - a) * (half_thickness * inv_length); // half normal
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const ImVec2 hn = (b - a) * (thickness * 0.5f * inv_length);// half normal
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const ImVec2 hp0 = ImVec2(+hn.y, -hn.x); // half perpendiculars + user offset
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const ImVec2 hp0 = ImVec2(+hn.y, -hn.x); // half perpendiculars + user offset
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const ImVec2 hp1 = ImVec2(-hn.y, +hn.x);
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const ImVec2 hp1 = ImVec2(-hn.y, +hn.x);
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@ -7571,13 +7571,13 @@ void ImDrawList::AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col, float h
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AddVtx(a + hp1, col);
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AddVtx(a + hp1, col);
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}
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}
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void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float half_thickness)
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void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
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{
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{
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if ((col >> 24) == 0)
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if ((col >> 24) == 0)
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return;
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return;
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ReserveVertices(6);
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ReserveVertices(6);
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AddVtxLine(a, b, col, half_thickness);
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AddVtxLine(a, b, col, thickness);
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}
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}
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void ImDrawList::AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris, const ImVec2& third_point_offset)
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void ImDrawList::AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris, const ImVec2& third_point_offset)
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@ -9715,7 +9715,7 @@ void ImGui::ShowTestWindow(bool* opened)
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// Draw a line between the button and the mouse cursor
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// Draw a line between the button and the mouse cursor
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->PushClipRectFullScreen();
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draw_list->PushClipRectFullScreen();
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draw_list->AddLine(ImGui::CalcItemRectClosestPoint(ImGui::GetIO().MousePos, true, -2.0f), ImGui::GetIO().MousePos, ImColor(ImGui::GetStyle().Colors[ImGuiCol_Button]), 2.0f);
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draw_list->AddLine(ImGui::CalcItemRectClosestPoint(ImGui::GetIO().MousePos, true, -2.0f), ImGui::GetIO().MousePos, ImColor(ImGui::GetStyle().Colors[ImGuiCol_Button]), 4.0f);
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draw_list->PopClipRect();
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draw_list->PopClipRect();
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}
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}
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ImGui::SameLine(); ImGui::Text("Raw (%.1f, %.1f), WithLockThresold (%.1f, %.1f)", value_raw.x, value_raw.y, value_with_lock_threshold.x, value_with_lock_threshold.y);
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ImGui::SameLine(); ImGui::Text("Raw (%.1f, %.1f), WithLockThresold (%.1f, %.1f)", value_raw.x, value_raw.y, value_with_lock_threshold.x, value_with_lock_threshold.y);
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4
imgui.h
4
imgui.h
@ -895,7 +895,7 @@ struct ImDrawList
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IMGUI_API void PopTextureID();
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IMGUI_API void PopTextureID();
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// Primitives
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// Primitives
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float half_thickness = 0.50f);
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
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IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
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IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
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@ -913,7 +913,7 @@ struct ImDrawList
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IMGUI_API void ReserveVertices(unsigned int vtx_count);
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IMGUI_API void ReserveVertices(unsigned int vtx_count);
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IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col);
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IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col);
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IMGUI_API void AddVtxUV(const ImVec2& pos, ImU32 col, const ImVec2& uv);
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IMGUI_API void AddVtxUV(const ImVec2& pos, ImU32 col, const ImVec2& uv);
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IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col, float half_thickness = 0.50f);
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IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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IMGUI_API void UpdateClipRect();
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IMGUI_API void UpdateClipRect();
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IMGUI_API void UpdateTextureID();
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IMGUI_API void UpdateTextureID();
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};
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};
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