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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx12.cpp # backends/imgui_impl_dx9.cpp # backends/imgui_impl_glfw.cpp # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_sdl.cpp # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h
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@ -244,6 +244,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- shortcuts: local-style shortcut api, e.g. parse "&Save"
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- shortcuts,menus: global-style shortcut api e.g. "Save (CTRL+S)" -> explicit flag for recursing into closed menu
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- shortcuts: programmatically access shortcuts "Focus("&Save"))
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- menus: hovering a disabled BeginMenu or MenuItem won't close another menu
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- menus: menu-bar: main menu-bar could affect clamping of windows position (~ akin to modifying DisplayMin)
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- menus: hovering from menu to menu on a menu-bar has 1 frame without any menu, which is a little annoying. ideally either 0 either longer.
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- menus: could merge draw call in most cases (how about storing an optional aabb in ImDrawCmd to move the burden of merging in a single spot).
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