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Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259)
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@ -70,6 +70,7 @@ Other Changes:
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- Backends: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData
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structure didn't have any vertices. (#2697) [@kudaba]
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- Backends: OSX: Added workaround to avoid fast mouse clicks. (#3261, #1992, #2525) [@nburrus]
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- Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259)
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- Examples: Apple: Fixed example_apple_metal and example_apple_opengl2 using imgui_impl_osx.mm
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not forwarding right and center mouse clicks. (#3260) [@nburrus]
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@ -248,7 +248,7 @@ static void CleanupVulkanWindow()
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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{
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VkResult err;
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@ -286,8 +286,8 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Record dear imgui primitives into command buffer
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ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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@ -456,7 +456,8 @@ int main(int, char**)
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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if (g_SwapChainRebuild)
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// Resize swap chain?
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if (g_SwapChainRebuild && g_SwapChainResizeWidth > 0 && g_SwapChainResizeHeight > 0)
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{
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g_SwapChainRebuild = false;
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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@ -508,10 +509,13 @@ int main(int, char**)
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// Rendering
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ImGui::Render();
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd);
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FramePresent(wd);
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ImDrawData* draw_data = ImGui::GetDrawData();
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const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
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if (!is_minimized)
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{
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FrameRender(wd, draw_data);
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FramePresent(wd);
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}
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}
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// Cleanup
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@ -240,7 +240,7 @@ static void CleanupVulkanWindow()
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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{
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VkResult err;
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@ -278,8 +278,8 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Record dear imgui primitives into command buffer
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ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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@ -447,13 +447,17 @@ int main(int, char**)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
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{
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// Note: your own application may rely on SDL_WINDOWEVENT_MINIMIZED/SDL_WINDOWEVENT_RESTORED to skip updating all-together.
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// Here ImGui_ImplSDL2_NewFrame() will set io.DisplaySize to zero which will disable rendering but let application run.
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// Please note that you can't Present into a minimized window.
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g_SwapChainResizeWidth = (int)event.window.data1;
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g_SwapChainResizeHeight = (int)event.window.data2;
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g_SwapChainRebuild = true;
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}
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}
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if (g_SwapChainRebuild)
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// Resize swap chain?
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if (g_SwapChainRebuild && g_SwapChainResizeWidth > 0 && g_SwapChainResizeHeight > 0)
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{
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g_SwapChainRebuild = false;
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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@ -505,10 +509,13 @@ int main(int, char**)
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// Rendering
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ImGui::Render();
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd);
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FramePresent(wd);
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ImDrawData* draw_data = ImGui::GetDrawData();
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const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
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if (!is_minimized)
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{
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FrameRender(wd, draw_data);
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FramePresent(wd);
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}
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}
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// Cleanup
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@ -999,6 +999,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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{
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VkResult err;
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VkSwapchainKHR old_swapchain = wd->Swapchain;
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wd->Swapchain = NULL;
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err = vkDeviceWaitIdle(device);
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check_vk_result(err);
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