mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Added an implementation of SetItemDefaultFocus() in the master branch for combo patterns to use and be more forward-compatible. (#787)
This commit is contained in:
parent
6d93011fdf
commit
9fd15defe4
15
imgui.cpp
15
imgui.cpp
@ -5884,6 +5884,15 @@ void ImGui::SetScrollHere(float center_y_ratio)
|
||||
SetScrollFromPosY(target_y, center_y_ratio);
|
||||
}
|
||||
|
||||
// FIXME-NAV: This function is a placeholder for the upcoming Navigation branch + Focusing features.
|
||||
// In the current branch this function will only set the scrolling, in the navigation branch it will also set your navigation cursor.
|
||||
// Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable.
|
||||
void ImGui::SetItemDefaultFocus()
|
||||
{
|
||||
if (IsWindowAppearing())
|
||||
SetScrollHere();
|
||||
}
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
@ -9186,7 +9195,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
||||
return false;
|
||||
|
||||
// Display items
|
||||
// FIXME-OPT: Use clipper (if we can disable it on the appearing frame to make sure our call to SetScrollHere() is processed)
|
||||
// FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
|
||||
bool value_changed = false;
|
||||
for (int i = 0; i < items_count; i++)
|
||||
{
|
||||
@ -9200,8 +9209,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
||||
value_changed = true;
|
||||
*current_item = i;
|
||||
}
|
||||
if (item_selected && IsWindowAppearing())
|
||||
SetScrollHere();
|
||||
if (item_selected)
|
||||
SetItemDefaultFocus();
|
||||
PopID();
|
||||
}
|
||||
|
||||
|
9
imgui.h
9
imgui.h
@ -178,9 +178,8 @@ namespace ImGui
|
||||
IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
|
||||
IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
|
||||
IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
|
||||
IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
|
||||
@ -426,6 +425,12 @@ namespace ImGui
|
||||
IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL);
|
||||
IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL);
|
||||
|
||||
// Focus
|
||||
// (FIXME: Those functions will be reworked after we merge the navigation branch + have a pass at focusing/tabbing features.)
|
||||
// (Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable, to make your code more forward compatible when navigation branch is merged)
|
||||
IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window (WIP navigation branch only). Pleaase use instead of SetScrollHere().
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
||||
|
||||
// Utilities
|
||||
IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered by mouse (and usable)?
|
||||
IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
|
||||
|
Loading…
Reference in New Issue
Block a user