Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2019-07-19 15:19:10 -07:00
commit 9f35ba8546
6 changed files with 74 additions and 41 deletions

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@ -126,9 +126,10 @@ Other Changes:
- TabBar: Fixed unfocused tab bar separator color (was using ImGuiCol_Tab, should use ImGuiCol_TabUnfocusedActive).
- Columns: Fixed a regression from 1.71 where the right-side of the contents rectangle within each column
would wrongly use a WindowPadding.x instead of ItemSpacing.x like it always did. (#125, #2666)
- Columns: Improved honoring left-most and right-most alignment with various values of ItemSpacing.x and
WindowPadding.x. In particular, the right-most edge now reaches up to the clipping rectangle while
ensuring that the right-most column clipping width matches others. (#125, #2666)
- Columns: Made the right-most edge reaches up to the clipping rectangle (removing half of WindowPadding.x
worth of asymmetrical/extraneous padding, note that there's another half that conservatively has to offset
the right-most column, otherwise it's clipping width won't match the other column). (#125, #2666)
- Columns: Improved honoring alignment with various values of ItemSpacing.x and WindowPadding.x. (#125, #2666)
- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
- Scrolling: Added SetScrollHereX(), SetScrollFromPosX() for completeness. (#1580) [@kevreco]

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@ -80,6 +80,9 @@
// Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
// Have the Item Picker break in the ItemAdd() function instead of ItemHoverable() - which is earlier in the code, will catch a few extra items, allow picking items other than Hovered one.
// This adds a small runtime cost which is why it is not enabled by default.
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
/*

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@ -2919,16 +2919,6 @@ void ImGui::SetHoveredID(ImGuiID id)
g.HoveredIdAllowOverlap = false;
if (id != 0 && g.HoveredIdPreviousFrame != id)
g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f;
// [DEBUG] Item Picker tool!
// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
// the cost of this tool near-zero. We would get slightly better call-stack if we made the test in ItemAdd()
// but that would incur a slightly higher cost and may require us to hide this feature behind a define.
if (id != 0 && id == g.DebugBreakItemId)
{
IM_DEBUG_BREAK();
g.DebugBreakItemId = 0;
}
}
ImGuiID ImGui::GetHoveredID()
@ -3042,6 +3032,15 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id);
// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
if (id == g.DebugItemPickerBreakID)
{
IM_DEBUG_BREAK();
g.DebugItemPickerBreakID = 0;
}
#endif
}
window->DC.LastItemId = id;
@ -3130,6 +3129,17 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
return false;
SetHoveredID(id);
// [DEBUG] Item Picker tool!
// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
if (g.DebugItemPickerBreakID == id)
IM_DEBUG_BREAK();
return true;
}
@ -3998,6 +4008,27 @@ void ImGui::NewFrame()
g.BeginPopupStack.resize(0);
ClosePopupsOverWindow(g.NavWindow, false);
// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
g.DebugItemPickerBreakID = 0;
if (g.DebugItemPickerActive)
{
const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
g.DebugItemPickerActive = false;
if (ImGui::IsMouseClicked(0) && hovered_id)
{
g.DebugItemPickerBreakID = hovered_id;
g.DebugItemPickerActive = false;
}
ImGui::SetNextWindowBgAlpha(0.60f);
ImGui::BeginTooltip();
ImGui::Text("HoveredId: 0x%08X", hovered_id);
ImGui::Text("Press ESC to abort picking.");
ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
ImGui::EndTooltip();
}
// Docking
DockContextUpdateDocking(&g);
@ -14581,27 +14612,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
if (ImGui::TreeNode("Tools"))
{
static bool picking_enabled = false;
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
if (ImGui::Button("Item Picker.."))
picking_enabled = true;
if (picking_enabled)
{
const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
picking_enabled = false;
if (ImGui::IsMouseClicked(0) && hovered_id)
{
g.DebugBreakItemId = hovered_id;
picking_enabled = false;
}
ImGui::SetNextWindowBgAlpha(0.5f);
ImGui::BeginTooltip();
ImGui::Text("HoveredId: 0x%08X", hovered_id);
ImGui::Text("Press ESC to abort picking.");
ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
ImGui::EndTooltip();
}
ImGui::DebugStartItemPicker();
ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
ImGui::Checkbox("Show windows rectangles", &show_windows_rects);

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@ -2648,11 +2648,16 @@ static void ShowDemoWindowColumns()
// NB: Future columns API should allow automatic horizontal borders.
static bool h_borders = true;
static bool v_borders = true;
static int columns_count = 4;
const int lines_count = 3;
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::DragInt("##columns_count", &columns_count, 0.1f, 1, 10, "%d columns");
ImGui::SameLine();
ImGui::Checkbox("horizontal", &h_borders);
ImGui::SameLine();
ImGui::Checkbox("vertical", &v_borders);
ImGui::Columns(4, NULL, v_borders);
for (int i = 0; i < 4 * 3; i++)
ImGui::Columns(columns_count, NULL, v_borders);
for (int i = 0; i < columns_count * lines_count; i++)
{
if (h_borders && ImGui::GetColumnIndex() == 0)
ImGui::Separator();

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@ -1179,7 +1179,8 @@ struct ImGuiContext
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
// Debug Tools
ImGuiID DebugBreakItemId;
bool DebugItemPickerActive;
ImGuiID DebugItemPickerBreakID; // Will call IM_DEBUG_BREAK() when encountering this id
// Misc
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
@ -1314,7 +1315,8 @@ struct ImGuiContext
LogDepthRef = 0;
LogDepthToExpand = LogDepthToExpandDefault = 2;
DebugBreakItemId = 0;
DebugItemPickerActive = false;
DebugItemPickerBreakID = 0;
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0;
@ -1889,6 +1891,9 @@ namespace ImGui
IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
// Debug Tools
inline void DebugStartItemPicker() { GImGui->DebugItemPickerActive = true; }
} // namespace ImGui
// ImFontAtlas internals

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@ -7355,6 +7355,8 @@ void ImGui::PushColumnsBackground()
{
ImGuiWindow* window = GetCurrentWindowRead();
ImGuiColumns* columns = window->DC.CurrentColumns;
if (columns->Count == 1)
return;
window->DrawList->ChannelsSetCurrent(0);
int cmd_size = window->DrawList->CmdBuffer.Size;
PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
@ -7366,6 +7368,8 @@ void ImGui::PopColumnsBackground()
{
ImGuiWindow* window = GetCurrentWindowRead();
ImGuiColumns* columns = window->DC.CurrentColumns;
if (columns->Count == 1)
return;
window->DrawList->ChannelsSetCurrent(columns->Current + 1);
PopClipRect();
}
@ -7422,9 +7426,10 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
const float column_padding = g.Style.ItemSpacing.x;
const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f);
const float max_2 = window->WorkRect.Max.x + half_clip_extend_x;
columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f);
columns->OffMaxX = ImMin(window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f), window->WorkRect.Max.x + half_clip_extend_x) - window->Pos.x;
columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f);
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
// Clear data if columns count changed
@ -7461,11 +7466,12 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
PushColumnClipRect(0);
}
// We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
float offset_0 = GetColumnOffset(columns->Current);
float offset_1 = GetColumnOffset(columns->Current + 1);
float width = offset_1 - offset_0;
PushItemWidth(width * 0.65f);
window->DC.ColumnsOffset.x = columns->OffMinX - window->DC.Indent.x + column_padding;
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
}
@ -7501,7 +7507,7 @@ void ImGui::NextColumn()
{
// New row/line
// Column 0 honor IndentX
window->DC.ColumnsOffset.x = columns->OffMinX - window->DC.Indent.x + column_padding;
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
window->DrawList->ChannelsSetCurrent(1);
columns->Current = 0;
columns->LineMinY = columns->LineMaxY;