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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
73
imgui.cpp
73
imgui.cpp
@ -2919,16 +2919,6 @@ void ImGui::SetHoveredID(ImGuiID id)
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g.HoveredIdAllowOverlap = false;
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if (id != 0 && g.HoveredIdPreviousFrame != id)
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g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f;
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// the cost of this tool near-zero. We would get slightly better call-stack if we made the test in ItemAdd()
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// but that would incur a slightly higher cost and may require us to hide this feature behind a define.
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if (id != 0 && id == g.DebugBreakItemId)
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{
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IM_DEBUG_BREAK();
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g.DebugBreakItemId = 0;
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}
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}
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ImGuiID ImGui::GetHoveredID()
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@ -3042,6 +3032,15 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
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if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
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NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id);
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// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
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#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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if (id == g.DebugItemPickerBreakID)
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{
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IM_DEBUG_BREAK();
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g.DebugItemPickerBreakID = 0;
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}
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#endif
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}
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window->DC.LastItemId = id;
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@ -3130,6 +3129,17 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return false;
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SetHoveredID(id);
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
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// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
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// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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if (g.DebugItemPickerBreakID == id)
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IM_DEBUG_BREAK();
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return true;
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}
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@ -3998,6 +4008,27 @@ void ImGui::NewFrame()
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g.BeginPopupStack.resize(0);
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ClosePopupsOverWindow(g.NavWindow, false);
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// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
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g.DebugItemPickerBreakID = 0;
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if (g.DebugItemPickerActive)
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{
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
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g.DebugItemPickerActive = false;
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if (ImGui::IsMouseClicked(0) && hovered_id)
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{
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g.DebugItemPickerBreakID = hovered_id;
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g.DebugItemPickerActive = false;
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}
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ImGui::SetNextWindowBgAlpha(0.60f);
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ImGui::BeginTooltip();
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ImGui::Text("HoveredId: 0x%08X", hovered_id);
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ImGui::Text("Press ESC to abort picking.");
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ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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ImGui::EndTooltip();
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}
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// Docking
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DockContextUpdateDocking(&g);
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@ -14581,27 +14612,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::TreeNode("Tools"))
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{
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static bool picking_enabled = false;
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// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
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if (ImGui::Button("Item Picker.."))
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picking_enabled = true;
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if (picking_enabled)
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{
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
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picking_enabled = false;
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if (ImGui::IsMouseClicked(0) && hovered_id)
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{
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g.DebugBreakItemId = hovered_id;
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picking_enabled = false;
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}
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ImGui::SetNextWindowBgAlpha(0.5f);
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ImGui::BeginTooltip();
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ImGui::Text("HoveredId: 0x%08X", hovered_id);
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ImGui::Text("Press ESC to abort picking.");
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ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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ImGui::EndTooltip();
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}
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ImGui::DebugStartItemPicker();
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ImGui::Checkbox("Show windows begin order", &show_windows_begin_order);
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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