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Window: Tweaked ApplySizeFullWithConstraint() -> CalcSizeFullWithConstraint() so it can be used without side-effect
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@ -3882,7 +3882,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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return window;
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}
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static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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{
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ImGuiContext& g = *GImGui;
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if (g.SetNextWindowSizeConstraint)
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@ -3904,7 +3904,7 @@ static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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}
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if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
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new_size = ImMax(new_size, g.Style.WindowMinSize);
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window->SizeFull = new_size;
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return new_size;
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}
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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@ -4161,7 +4161,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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}
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// Apply minimum/maximum window size constraints and final size
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ApplySizeFullWithConstraint(window, window->SizeFull);
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window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
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window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
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// POSITION
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@ -4286,7 +4286,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (size_target.x != FLT_MAX && size_target.y != FLT_MAX)
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{
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ApplySizeFullWithConstraint(window, size_target);
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window->SizeFull = CalcSizeFullWithConstraint(window, size_target);
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MarkIniSettingsDirty(window);
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}
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window->Size = window->SizeFull;
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