Viewport: Disable extra viewports from hosting other windows. (#1542)

This commit is contained in:
omar 2018-03-07 16:32:46 +01:00
parent d8719cf59b
commit 9ea16e344a
3 changed files with 6 additions and 6 deletions

View File

@ -392,7 +392,6 @@ int main(int, char**)
VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool; VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer; VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
VkResult err;
err = vkResetCommandPool(g_Device, command_pool, 0); err = vkResetCommandPool(g_Device, command_pool, 0);
check_vk_result(err); check_vk_result(err);
VkCommandBufferBeginInfo begin_info = {}; VkCommandBufferBeginInfo begin_info = {};

View File

@ -3252,7 +3252,7 @@ static void ImGui::UpdateMovingWindowDropViewport(ImGuiWindow* window)
ImRect mouse_viewport_rect = g.MouseViewport->GetRect(); ImRect mouse_viewport_rect = g.MouseViewport->GetRect();
ImVec2 window_pos_in_mouse_viewport = ConvertOsDesktopPosToViewportPos(ConvertViewportPosToOsDesktopPos(window->Pos, window->Viewport), g.MouseViewport); ImVec2 window_pos_in_mouse_viewport = ConvertOsDesktopPosToViewportPos(ConvertViewportPosToOsDesktopPos(window->Pos, window->Viewport), g.MouseViewport);
ImRect window_rect_in_mouse_viewport = ImRect(window_pos_in_mouse_viewport, window_pos_in_mouse_viewport + window->Size); ImRect window_rect_in_mouse_viewport = ImRect(window_pos_in_mouse_viewport, window_pos_in_mouse_viewport + window->Size);
if (mouse_viewport_rect.Contains(window_rect_in_mouse_viewport)) if ((g.MouseViewport->Flags & ImGuiViewportFlags_HostOtherWindows) && mouse_viewport_rect.Contains(window_rect_in_mouse_viewport))
{ {
// Drop on an existing viewport // Drop on an existing viewport
ImGuiViewport* old_viewport = window->Viewport; ImGuiViewport* old_viewport = window->Viewport;
@ -3388,7 +3388,7 @@ static void ImGui::UpdateViewports()
ImVec2 main_viewport_os_desktop_pos = ImVec2(0.0f, 0.0f); ImVec2 main_viewport_os_desktop_pos = ImVec2(0.0f, 0.0f);
if ((g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports)) if ((g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
main_viewport_os_desktop_pos = g.IO.PlatformInterface.GetWindowPos(main_viewport); main_viewport_os_desktop_pos = g.IO.PlatformInterface.GetWindowPos(main_viewport);
Viewport(IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_MainViewport, main_viewport_os_desktop_pos, g.IO.DisplaySize); Viewport(IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_MainViewport | ImGuiViewportFlags_HostOtherWindows, main_viewport_os_desktop_pos, g.IO.DisplaySize);
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports)) if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
{ {

View File

@ -517,9 +517,10 @@ struct ImDrawDataBuilder
enum ImGuiViewportFlags_ enum ImGuiViewportFlags_
{ {
ImGuiViewportFlags_MainViewport = 1 << 0, ImGuiViewportFlags_MainViewport = 1 << 0,
ImGuiViewportFlags_NoDecoration = 1 << 1, // Platform Window: Disable platform title bar, borders, etc. ImGuiViewportFlags_HostOtherWindows = 1 << 1,
ImGuiViewportFlags_NoFocusOnAppearing = 1 << 2, // Platform Window: Don't take focus when created. ImGuiViewportFlags_NoDecoration = 1 << 2, // Platform Window: Disable platform title bar, borders, etc.
ImGuiViewportFlags_NoInputs = 1 << 3 // Platform Window: Make mouse pass through so we can drag this window while peaking behind it. ImGuiViewportFlags_NoFocusOnAppearing = 1 << 3, // Platform Window: Don't take focus when created.
ImGuiViewportFlags_NoInputs = 1 << 4 // Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
}; };
struct ImGuiViewport struct ImGuiViewport