Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.

This commit is contained in:
omar
2018-03-02 19:23:01 +01:00
parent 5b282bdd48
commit 9da475e4e8
4 changed files with 123 additions and 10 deletions

View File

@ -568,10 +568,11 @@ int main(int, char**)
init_info.CheckVkResultFn = check_vk_result;
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.ConfigFlags |= ImGuiConfigFlags_MultiViewports;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
ImGui_ImplVulkan_Init(&init_info);
ImGui_ImplGlfw_Init(window, true);
ImGui_ImplGlfw_InitForVulkan(window, true);
// Setup style
ImGui::StyleColorsDark();
@ -689,6 +690,9 @@ int main(int, char**)
ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
frame_end();
frame_present();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindows();
}
// Cleanup