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Internals: Moved some of the SliderBehaviorT code into SliderBehavior to reduce the amount of instanciated code.
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19
imgui.cpp
19
imgui.cpp
@ -9073,14 +9073,9 @@ template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
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static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiStyle& style = g.Style;
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, frame_col, true, style.FrameRounding);
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const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
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const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
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const bool is_power = (power != 1.0f) && is_decimal;
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@ -9241,10 +9236,16 @@ static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType d
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}
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// For 32-bits and larger types, slider bounds are limited to half the natural type range.
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// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2.
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// It would be possible to life that limitation with some work but it doesn't seem to be work it for sliders.
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// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok.
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// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders.
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bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags)
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{
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// Draw frame
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ImGuiContext& g = *GImGui;
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, frame_col, true, g.Style.FrameRounding);
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switch (data_type)
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{
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case ImGuiDataType_S32:
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@ -9520,7 +9521,7 @@ static bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed
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if (g.IO.KeyShift)
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adjust_delta *= 10.0f;
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}
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if (g.ActiveIdSource == ImGuiInputSource_Nav)
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else if (g.ActiveIdSource == ImGuiInputSource_Nav)
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{
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int decimal_precision = (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImParseFormatPrecision(format, 3) : 0;
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adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
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